Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
[For bigtino] Thread about heavy armor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fortuitous" data-source="post: 7250637" data-attributes="member: 6786950"><p>To add another voice to the confusion, I think his problem is that mechanically, heavy armor isn't very good as an option to players. </p><p></p><p>What we want as GMs is to allow players to make choices based on concept and character and not feel punished for doing so.</p><p></p><p>The concern is that heavy armor isn't very good when compared to other options. The fact it is substantially and sometimes many many times more expensive only adds to the issue of course, but that isn't the core of the issue. </p><p></p><p>Heavy armor may have high soak, but there are quite a few ways to decrease soak that are easily accessible. The decrease to defense means that those methods to decrease soak are more effective than they otherwise would be. Plus many heavy armors come with additional drawbacks.</p><p></p><p>So as a player, do I pick the option that gives me flat bonuses with no drawbacks for a cheap price, or the one that gives me flat bonuses, notable penalties and further drawbacks, but at a substantially increased cost? Even removing the factor of cost and making all armor cost an even amount, he feels the benefits don't outweigh the drawbacks of heavy armor. This can mean that a player who decides to play a heavy armor, tank character may end up feeling punished when he's walking away beaten and bloody, but the guy who is spending nothing on his light armor is effectively tankier.</p></blockquote><p></p>
[QUOTE="Fortuitous, post: 7250637, member: 6786950"] To add another voice to the confusion, I think his problem is that mechanically, heavy armor isn't very good as an option to players. What we want as GMs is to allow players to make choices based on concept and character and not feel punished for doing so. The concern is that heavy armor isn't very good when compared to other options. The fact it is substantially and sometimes many many times more expensive only adds to the issue of course, but that isn't the core of the issue. Heavy armor may have high soak, but there are quite a few ways to decrease soak that are easily accessible. The decrease to defense means that those methods to decrease soak are more effective than they otherwise would be. Plus many heavy armors come with additional drawbacks. So as a player, do I pick the option that gives me flat bonuses with no drawbacks for a cheap price, or the one that gives me flat bonuses, notable penalties and further drawbacks, but at a substantially increased cost? Even removing the factor of cost and making all armor cost an even amount, he feels the benefits don't outweigh the drawbacks of heavy armor. This can mean that a player who decides to play a heavy armor, tank character may end up feeling punished when he's walking away beaten and bloody, but the guy who is spending nothing on his light armor is effectively tankier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[For bigtino] Thread about heavy armor
Top