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General Tabletop Discussion
*Pathfinder & Starfinder
For core PHB classes --> sorcerer and warlock
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<blockquote data-quote="Teataine" data-source="post: 6007891" data-attributes="member: 6678036"><p>I feel your criticism is perhaps a bit contradictory.</p><p></p><p>You say that they feel like they should be in a campaign tailored to them.</p><p>Then you say "pick one".</p><p></p><p>Well, that's the point. It's assumed that Wizards, Clerics, Rogues and Fighters will be in most campaigns. The rest you pick and choose what fits. Heck, you can pick and choose the "core" four, too.</p><p></p><p>If you want a spellpoint wizard, limit the Sorcerer to the Arcane bloodline that they mentioned and throw the Wizard out. </p><p></p><p></p><p></p><p>Second of all, they're not both innate casters. Warlocks get their magic through pacts. They have a significantly different flavor and a significantly different mechanical framework, which makes them both worthy of inclusion.</p><p></p><p></p><p>Third of all, putting them all under one roof would deprive people of the options that they might like. Making all casters work one way will make people who don't like casters working that way unhappy. Some people will be much happier playing a Warlock with their encounter powers and rituals than they would be playing a Sorcerer with their spell points and bloodline manifestations. They're very different classes. Culling them would be depriving players of playstyles.</p><p></p><p></p><p>At the end of the day it will always be your group's decision which classes exist in your campaign and which ones don't.</p></blockquote><p></p>
[QUOTE="Teataine, post: 6007891, member: 6678036"] I feel your criticism is perhaps a bit contradictory. You say that they feel like they should be in a campaign tailored to them. Then you say "pick one". Well, that's the point. It's assumed that Wizards, Clerics, Rogues and Fighters will be in most campaigns. The rest you pick and choose what fits. Heck, you can pick and choose the "core" four, too. If you want a spellpoint wizard, limit the Sorcerer to the Arcane bloodline that they mentioned and throw the Wizard out. Second of all, they're not both innate casters. Warlocks get their magic through pacts. They have a significantly different flavor and a significantly different mechanical framework, which makes them both worthy of inclusion. Third of all, putting them all under one roof would deprive people of the options that they might like. Making all casters work one way will make people who don't like casters working that way unhappy. Some people will be much happier playing a Warlock with their encounter powers and rituals than they would be playing a Sorcerer with their spell points and bloodline manifestations. They're very different classes. Culling them would be depriving players of playstyles. At the end of the day it will always be your group's decision which classes exist in your campaign and which ones don't. [/QUOTE]
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For core PHB classes --> sorcerer and warlock
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