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General Tabletop Discussion
*Pathfinder & Starfinder
For core PHB classes --> sorcerer and warlock
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<blockquote data-quote="Li Shenron" data-source="post: 6008195" data-attributes="member: 1465"><p>Less is more! At least to a certain point... I'd be happy with 8-10 classes, as long as they are <em>well-supported</em> in the PHB.</p><p></p><p>For me the PHB is absolute paramount. I might be buying supplements like I did in 3.0, but my players are probably not going to, therefore what they are going to have for sure is the PHB. Furthermore, "core only" is always the safe harbour for a DM to run games with unknown people (also at stores, convention, online...) without offering too much in advance to powerplayers.</p><p></p><p>But PHB classes need to have enough material to offer variety, and make the core stand up on its own without supplements for a long time, especially because published adventures can only assume the core! (Unless they are setting-specific, in which case they can also assume setting books)</p><p></p><p>Usually Wizards are the least problematic because they get a large array of spells (which in fact occupy a vast portion of the PHB!). Rather than have too many classes, each of which has only material to create at most 2-3 somewhat different characters, I would have less classes with strong support.</p><p></p><p>And please WotC don't give us the "everything is core" concept again... that is either meaningless or it says "buy all books or you can't play this game well", in which case I'm afraid I already know what my choice will be (hint: same as previously).</p><p></p><p>If you really cannot avoid putting 15+ classes in the PHB, then as a last resort I would be in favor of a 500+ pages, 100$ PHB... which would still be cheaper than trying to ransack additional class material from different splatbooks just to have enough for some variety in each class.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6008195, member: 1465"] Less is more! At least to a certain point... I'd be happy with 8-10 classes, as long as they are [I]well-supported[/I] in the PHB. For me the PHB is absolute paramount. I might be buying supplements like I did in 3.0, but my players are probably not going to, therefore what they are going to have for sure is the PHB. Furthermore, "core only" is always the safe harbour for a DM to run games with unknown people (also at stores, convention, online...) without offering too much in advance to powerplayers. But PHB classes need to have enough material to offer variety, and make the core stand up on its own without supplements for a long time, especially because published adventures can only assume the core! (Unless they are setting-specific, in which case they can also assume setting books) Usually Wizards are the least problematic because they get a large array of spells (which in fact occupy a vast portion of the PHB!). Rather than have too many classes, each of which has only material to create at most 2-3 somewhat different characters, I would have less classes with strong support. And please WotC don't give us the "everything is core" concept again... that is either meaningless or it says "buy all books or you can't play this game well", in which case I'm afraid I already know what my choice will be (hint: same as previously). If you really cannot avoid putting 15+ classes in the PHB, then as a last resort I would be in favor of a 500+ pages, 100$ PHB... which would still be cheaper than trying to ransack additional class material from different splatbooks just to have enough for some variety in each class. [/QUOTE]
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For core PHB classes --> sorcerer and warlock
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