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General Tabletop Discussion
D&D Older Editions
For D&D 5e: Loyalty, Encounter Reactions, and Morale in the Style of AD&D 1e
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<blockquote data-quote="Hriston" data-source="post: 6523310" data-attributes="member: 6787503"><p><strong>Encounter Reactions</strong></p><p></p><p>Another use for the above referenced <strong>Loyalty Base Modifiers</strong> is to make a type of Charisma check that Gary Gygax called an Encounter Reaction. This relates to the rules in the 5e DMG, pp. 244-45 on Resolving Interactions. The Conversation Reaction tables give DCs for persuading an NPC in one direction or another with a Charisma check depending on whether the NPC is friendly, indifferent, or hostile. But what an Encounter Reaction check does is determine the initial disposition of the monster or NPC, based on a first impression. The relevant modifier categories would be <strong>Pay or Treasure Shared<strong>, </strong>Racial Preference</strong>, and <strong>Alignment Factors</strong>, but other modifiers may be applicable except for those in the category <strong>Training or Status Level</strong>. Applicable modifiers, along with the Charisma modifier of the group's spokesperson, would be added to a d20 roll and compared to the <strong>Encounter Reactions</strong>table on p. 63 of the AD&D DMG. Of course the percentile numbers on the table would need to be divided by 5 for this to work. For results 6-9, the monster or NPC would be indifferent, but the PC would have disadvantage on the next reaction check. For 12-15 the result would be indifferent with advantage on the next reaction roll.</p><p></p><p>I also want to add to the forgoing post that the Loyalty Score can also be used to automatically succeed on an <em>individual</em> morale check, kind of like a passive score. If it is 10 or above, however, and the DC of the morale check is higher than the Loyalty Score, it doesn't automatically fail, but instead goes to a true morale check. More on this in the next post.</p><p></p><p>Please feel free to comment.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6523310, member: 6787503"] [b]Encounter Reactions[/b] Another use for the above referenced [B]Loyalty Base Modifiers[/B] is to make a type of Charisma check that Gary Gygax called an Encounter Reaction. This relates to the rules in the 5e DMG, pp. 244-45 on Resolving Interactions. The Conversation Reaction tables give DCs for persuading an NPC in one direction or another with a Charisma check depending on whether the NPC is friendly, indifferent, or hostile. But what an Encounter Reaction check does is determine the initial disposition of the monster or NPC, based on a first impression. The relevant modifier categories would be [B]Pay or Treasure Shared[B], [/B]Racial Preference[/B], and [B]Alignment Factors[/B], but other modifiers may be applicable except for those in the category [B]Training or Status Level[/B]. Applicable modifiers, along with the Charisma modifier of the group's spokesperson, would be added to a d20 roll and compared to the [B]Encounter Reactions[/B]table on p. 63 of the AD&D DMG. Of course the percentile numbers on the table would need to be divided by 5 for this to work. For results 6-9, the monster or NPC would be indifferent, but the PC would have disadvantage on the next reaction check. For 12-15 the result would be indifferent with advantage on the next reaction roll. I also want to add to the forgoing post that the Loyalty Score can also be used to automatically succeed on an [I]individual[/I] morale check, kind of like a passive score. If it is 10 or above, however, and the DC of the morale check is higher than the Loyalty Score, it doesn't automatically fail, but instead goes to a true morale check. More on this in the next post. Please feel free to comment. [/QUOTE]
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