Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
For D&D 5e: Loyalty, Encounter Reactions, and Morale in the Style of AD&D 1e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 6523491" data-attributes="member: 6787503"><p><strong>Morale Checks</strong></p><p></p><p>This is adding on to the optional rule on page 273 of the DMG. First of all, any of the Loyalty Base Modifiers that have been added to (or subtracted from) a creature's Starting Loyalty Score are also used to modify that creature's morale check rolls, whether it is for the purpose of an individual check or a group check. So the roll would be d20+Wisdom modifier+Proficiency bonus (if proficient with Wisdom saves)+Loyalty modifier(s). Note that the Loyalty modifiers do not include the Charisma bonus of the liege.</p><p></p><p>The optional rule gives a DC of 10 for all Morale checks, but I would add a few more conditions and an escalating range of DCs, based once again on the Morale rules on page 67 of the AD&D DMG. I'd keep checks caused by surprise at 10. I'd add an individual check for losing a quarter of one's hit points and a group check for a quarter of the group being eliminated with a DC of 11 for each. The individual who is unable to harm his opponents would also face a DC 11, as would a group whose leader is <em>hors de combat</em>. The checks for individuals and groups with 50% loss would have a DC 12, and if the leader is killed or deserts then the group check is against a DC 13.</p><p></p><p>Lastly I would institute results based on the degree of failure. Missing the DC by 1 or 2 results in falling back while continuing to fight. Missing by 3 results in the creature(s) disengaging and retreating. If they fail by 4 or 5, they are routed, fleeing in panic. And if they fail by 6 or more they will surrender if they can.</p><p></p><p>I realize this is a disorganized ramble, but I've been wanting to put this out here and I will need to spend some time paraphrasing the original language before I can present this as a cohesive whole.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6523491, member: 6787503"] [b]Morale Checks[/b] This is adding on to the optional rule on page 273 of the DMG. First of all, any of the Loyalty Base Modifiers that have been added to (or subtracted from) a creature's Starting Loyalty Score are also used to modify that creature's morale check rolls, whether it is for the purpose of an individual check or a group check. So the roll would be d20+Wisdom modifier+Proficiency bonus (if proficient with Wisdom saves)+Loyalty modifier(s). Note that the Loyalty modifiers do not include the Charisma bonus of the liege. The optional rule gives a DC of 10 for all Morale checks, but I would add a few more conditions and an escalating range of DCs, based once again on the Morale rules on page 67 of the AD&D DMG. I'd keep checks caused by surprise at 10. I'd add an individual check for losing a quarter of one's hit points and a group check for a quarter of the group being eliminated with a DC of 11 for each. The individual who is unable to harm his opponents would also face a DC 11, as would a group whose leader is [I]hors de combat[/I]. The checks for individuals and groups with 50% loss would have a DC 12, and if the leader is killed or deserts then the group check is against a DC 13. Lastly I would institute results based on the degree of failure. Missing the DC by 1 or 2 results in falling back while continuing to fight. Missing by 3 results in the creature(s) disengaging and retreating. If they fail by 4 or 5, they are routed, fleeing in panic. And if they fail by 6 or more they will surrender if they can. I realize this is a disorganized ramble, but I've been wanting to put this out here and I will need to spend some time paraphrasing the original language before I can present this as a cohesive whole. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
For D&D 5e: Loyalty, Encounter Reactions, and Morale in the Style of AD&D 1e
Top