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for d20 Lovers, what in your opinion would be an evolutionary step in d20 games?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5082195" data-attributes="member: 710"><p>D&D 4 is just another "evolution" of the d20 System, ultimately. It just happens to be outside the scope of the OGL. But if something like True20 or Mutants & Mastermind are evolutions of the d20 System, the concepts of D&D 4 still fit. </p><p></p><p>If we think about "evolution" - what is the result of evolution? Evolution is a selective process - things that work survive, things that don't work die out. The results can be different - sometimes we find highly specialized organisms that excel only in a very small niche, and sometimes we get organisms highly capable of surviving in many environments. The latter can't really compete with the former in its niche, but since it can also survive outside it, it prevails.</p><p></p><p>So, the evolution of the d20 System can lead us in many directions: </p><p>- Highly specialized games. A perfect superhero game, perhaps, or the ideal Lord of the Ring game.</p><p>- Highly combat focused games with a complex resource management system</p><p>- Highly "realistic" games, "simulating" injuries, hit locations in combat and modelling human learning processes and social interactions outside it (probably omitting class systems, and level based attack bonus or saving throws...)</p><p>- Generic games, able to cover a lot of genres with good detail.</p><p>- Fast, streamlined system, maybe specialized, maybe generic. </p><p></p><p>I guess what the "real" evolution of the d20 System will be depends entirely on the demands we have for it.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5082195, member: 710"] D&D 4 is just another "evolution" of the d20 System, ultimately. It just happens to be outside the scope of the OGL. But if something like True20 or Mutants & Mastermind are evolutions of the d20 System, the concepts of D&D 4 still fit. If we think about "evolution" - what is the result of evolution? Evolution is a selective process - things that work survive, things that don't work die out. The results can be different - sometimes we find highly specialized organisms that excel only in a very small niche, and sometimes we get organisms highly capable of surviving in many environments. The latter can't really compete with the former in its niche, but since it can also survive outside it, it prevails. So, the evolution of the d20 System can lead us in many directions: - Highly specialized games. A perfect superhero game, perhaps, or the ideal Lord of the Ring game. - Highly combat focused games with a complex resource management system - Highly "realistic" games, "simulating" injuries, hit locations in combat and modelling human learning processes and social interactions outside it (probably omitting class systems, and level based attack bonus or saving throws...) - Generic games, able to cover a lot of genres with good detail. - Fast, streamlined system, maybe specialized, maybe generic. I guess what the "real" evolution of the d20 System will be depends entirely on the demands we have for it. [/QUOTE]
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for d20 Lovers, what in your opinion would be an evolutionary step in d20 games?
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