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<blockquote data-quote="Water Bob" data-source="post: 5618763" data-attributes="member: 92305"><p>Yes, with the except that the character cannot make an overt action. His action has to be a reaction to something. For example, a character couldn't fire his bow at a target. He'd have to use the Ready Action for that (the Ready Action still has its uses, even with the Reaction). The character can only "react".</p><p> </p><p>The idea behind the Reaction is that things are happening simultaneously, and a person can usually react to his environment pretty quickly.</p><p> </p><p>Take this example...</p><p> </p><p> </p><p> </p><p> </p><p>Fred has nish. He moves to a point in the field and ends his turn. He performed a Move action, but did not perform a Standard action.</p><p> </p><p>Now, it's Ric's turn. Down field, he sees where Fred moved and decides to charge him.</p><p> </p><p>Given the turn system of combat, Fred can do nothing until his next turn, and by that time, Ric will have charged him.</p><p> </p><p>In real life, characters are moving simultaneously. As Fred is moving to the point in the field, Ric is charging him at the same time. Therefore, Fred could see and react to the charge.</p><p> </p><p>But, the way the turn system plays, Fred has no idea that Ric charging and can't react to it.</p><p> </p><p> </p><p> </p><p> </p><p>Now, the game addresses this, a bit, with the Ready Action. But, it's not a perfect fix for the situation because Fred has to play psychic and guess that Ric will charge when, in real life, he would see Ric coming his way as Fred was moving to his desired point in the field.</p><p> </p><p> </p><p> </p><p>Complicate it up a bit. John is on the field, too. He's Ric's ally. He's going to approach Fred and engage him in melee. He's closer than Ric, so he'll get to Fred first.</p><p> </p><p>So, simultaneously, we've got Fred moving to a point in the field. John moving to engage Fred. And, Ric charging Fred.</p><p> </p><p>As Fred moves, he's aware of both attackers. He might decide to throw up his shield and block John's attack, then swing at Ric as he comes screaming into him.</p><p> </p><p>Or, Fred might attack John, then try to block both John's and Ric's attacks.</p><p> </p><p>With the Reaction in use in the game, it's possible for Fred to pull off more life-like maneuvers.</p><p> </p><p> </p><p> </p><p> </p><p>Considering this entire scenario, in the game, with the Reaction, it would play out like this:</p><p> </p><p>1 - Fred has nish. He moves, saving his Standard action as a Reaction.</p><p> </p><p>2 - John moves to engage Fred.</p><p> </p><p>3 - Fred can now decide to use his Reaction to attack John first, as John approaches, or Fred can simply try to parry or dodge John's attack. Fred would then be saving his Reaction for Ric's charging attack.</p><p> </p><p>4 - Ric's turn. He charges Fred.</p><p> </p><p>5 - Depending on what Fred when John attacked, Fred may or may not get an attack at Ric before Ric's charge attack is resolved.</p><p> </p><p> </p><p> </p><p>See, the idea here is that Fred gets more life-like choices in combat. He can react to the ever changing battlefield conditions that better simulates simultaneous movement.</p><p> </p><p>And, there is still a place for the normal Ready Action because there will be times when a character will want to cover a doorway or fire a bow at the first foe that passes a tree (or whatever).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5618763, member: 92305"] Yes, with the except that the character cannot make an overt action. His action has to be a reaction to something. For example, a character couldn't fire his bow at a target. He'd have to use the Ready Action for that (the Ready Action still has its uses, even with the Reaction). The character can only "react". The idea behind the Reaction is that things are happening simultaneously, and a person can usually react to his environment pretty quickly. Take this example... Fred has nish. He moves to a point in the field and ends his turn. He performed a Move action, but did not perform a Standard action. Now, it's Ric's turn. Down field, he sees where Fred moved and decides to charge him. Given the turn system of combat, Fred can do nothing until his next turn, and by that time, Ric will have charged him. In real life, characters are moving simultaneously. As Fred is moving to the point in the field, Ric is charging him at the same time. Therefore, Fred could see and react to the charge. But, the way the turn system plays, Fred has no idea that Ric charging and can't react to it. Now, the game addresses this, a bit, with the Ready Action. But, it's not a perfect fix for the situation because Fred has to play psychic and guess that Ric will charge when, in real life, he would see Ric coming his way as Fred was moving to his desired point in the field. Complicate it up a bit. John is on the field, too. He's Ric's ally. He's going to approach Fred and engage him in melee. He's closer than Ric, so he'll get to Fred first. So, simultaneously, we've got Fred moving to a point in the field. John moving to engage Fred. And, Ric charging Fred. As Fred moves, he's aware of both attackers. He might decide to throw up his shield and block John's attack, then swing at Ric as he comes screaming into him. Or, Fred might attack John, then try to block both John's and Ric's attacks. With the Reaction in use in the game, it's possible for Fred to pull off more life-like maneuvers. Considering this entire scenario, in the game, with the Reaction, it would play out like this: 1 - Fred has nish. He moves, saving his Standard action as a Reaction. 2 - John moves to engage Fred. 3 - Fred can now decide to use his Reaction to attack John first, as John approaches, or Fred can simply try to parry or dodge John's attack. Fred would then be saving his Reaction for Ric's charging attack. 4 - Ric's turn. He charges Fred. 5 - Depending on what Fred when John attacked, Fred may or may not get an attack at Ric before Ric's charge attack is resolved. See, the idea here is that Fred gets more life-like choices in combat. He can react to the ever changing battlefield conditions that better simulates simultaneous movement. And, there is still a place for the normal Ready Action because there will be times when a character will want to cover a doorway or fire a bow at the first foe that passes a tree (or whatever). [/QUOTE]
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