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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5620893" data-attributes="member: 23094"><p>I guess what I'm saying is that this distinction is pretty meaningless to me. I don't understand how "shooting someone with a bow" is "proactive" or "overt," while "hitting someone with a sword" is "reactive."</p><p></p><p>Especially give that, below, "cast a spell" is either "reactive" or "proactive" depending on what spell it is.</p><p></p><p>I don't have a rubric that lets me look at any given action and determine [easily, clearly, and indisputably] whether or not it would be allowable as a Reaction, and your explanations haven't clarified it for me, yet.</p><p></p><p></p><p></p><p>Standard action, touch spell.</p><p></p><p></p><p></p><p></p><p>You mean, kinda like the way the rules work now? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The only "change," and I use this in my games, is that "Readying vs. a charge" isn't distinct from "readying to attack when someone approaches me."</p><p></p><p>If you do the latter, and you've got a "braceable" weapon, and the other guy is charging, you can attack and do double damage. If not all of the above are true, you still get to attack and do normal damage.</p><p></p><p>The thing is, that the rules on readying (and readying vs. a charge) are vague enough that I'm not certain that this is a rules change, so much as a clarification.</p><p></p><p></p><p></p><p>Think about this, though. If by readying against a charge, you can make a normal attack, but the reverse is not true, then everyone will just ready against a charge (and make their normal attack if the charge thing doesn't work out).</p><p></p><p>No one (rationally) will ever choose to just ready an attack, because they get all the benefits of such by readying vs. a charge (and more, besides).</p><p></p><p>In effect, the ruling is meaningless; either they must remain distinct or they should be the same thing; going halfway works out the same as making them the same thing if your players are smart, and is therefore a meaningless distinction.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5620893, member: 23094"] I guess what I'm saying is that this distinction is pretty meaningless to me. I don't understand how "shooting someone with a bow" is "proactive" or "overt," while "hitting someone with a sword" is "reactive." Especially give that, below, "cast a spell" is either "reactive" or "proactive" depending on what spell it is. I don't have a rubric that lets me look at any given action and determine [easily, clearly, and indisputably] whether or not it would be allowable as a Reaction, and your explanations haven't clarified it for me, yet. Standard action, touch spell. You mean, kinda like the way the rules work now? :D The only "change," and I use this in my games, is that "Readying vs. a charge" isn't distinct from "readying to attack when someone approaches me." If you do the latter, and you've got a "braceable" weapon, and the other guy is charging, you can attack and do double damage. If not all of the above are true, you still get to attack and do normal damage. The thing is, that the rules on readying (and readying vs. a charge) are vague enough that I'm not certain that this is a rules change, so much as a clarification. Think about this, though. If by readying against a charge, you can make a normal attack, but the reverse is not true, then everyone will just ready against a charge (and make their normal attack if the charge thing doesn't work out). No one (rationally) will ever choose to just ready an attack, because they get all the benefits of such by readying vs. a charge (and more, besides). In effect, the ruling is meaningless; either they must remain distinct or they should be the same thing; going halfway works out the same as making them the same thing if your players are smart, and is therefore a meaningless distinction. [/QUOTE]
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