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For DMs, define "winging it" and give examples
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<blockquote data-quote="Warden" data-source="post: 1794861" data-attributes="member: 11006"><p>The first adventure of my current campaign involved the PCs being transported to a land where an undead gold dragon and her lizardfolk subjects were warring against a fiend and his goblin forces. While the bulk of the adventure was going according to plan, I had intended and predicted that the PCs would side with the undead gold dragon (who was actually good-aligned and became undead so that she could fight her enemy, the fiend, with more power and for an eternity), and so I had written an ending with that concept in mind.</p><p></p><p>Nope, didn't happen. The fiend seemed to make a better argument.</p><p></p><p>So I had to completely scrap the ending, in which the PCs fight alongside the lizardfolk (meaning that I didn't bother writing up stats for them -- why would I need them, they're the good guys?), and turn it around so that the goblins would help the PCs escape from the island.</p><p></p><p>From that night on, I never write down anything more than two pages of notes and improvise for the entire session.</p></blockquote><p></p>
[QUOTE="Warden, post: 1794861, member: 11006"] The first adventure of my current campaign involved the PCs being transported to a land where an undead gold dragon and her lizardfolk subjects were warring against a fiend and his goblin forces. While the bulk of the adventure was going according to plan, I had intended and predicted that the PCs would side with the undead gold dragon (who was actually good-aligned and became undead so that she could fight her enemy, the fiend, with more power and for an eternity), and so I had written an ending with that concept in mind. Nope, didn't happen. The fiend seemed to make a better argument. So I had to completely scrap the ending, in which the PCs fight alongside the lizardfolk (meaning that I didn't bother writing up stats for them -- why would I need them, they're the good guys?), and turn it around so that the goblins would help the PCs escape from the island. From that night on, I never write down anything more than two pages of notes and improvise for the entire session. [/QUOTE]
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