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For DMs, define "winging it" and give examples
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<blockquote data-quote="iwatt" data-source="post: 1795046" data-attributes="member: 11085"><p>I wing random encounters into somehow having some bearing on the campaign. I roll all the encounters of the day first, and try to set them together into making sense. For example, I rolled on the table and got one encounter involving a party of elves. I rolled for later on the day and got a pack of trolls. On the spot I decided the party would run into the tracks left by the elves who were a couple of hours ahead of them. Then I saw them find tracks showing the Troll ambush.</p><p></p><p>PC heroes been what they are, they tracked down the trolls and killed them. Since I didn't feel like having them have to save and babysit some pansy elves, I decided on the spot that the elves were Fey'ri who had just been digested by the trolls. </p><p></p><p>Of course, the Spirit Shaman decided that this encounter was meaningful, and used Speak with Dead on the Fey'ri. Which forced me to come up with a reason for the Feyri been there in the first place <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ANd then I had to write up her travel journal, on the spot.</p><p></p><p></p><p>Then there was the time they saw some elves entering the Moonwood (another random encounter) and tracked them for 5 days before giving up.</p><p></p><p>Must be my poker face I guess, they can never tell if I'm making things up or not.</p><p></p><p></p><p>I also wing Locations. Since IRL I'm an engineer, I don't have much trouble with just coming up with floor plans (just use the current building I'm working on as a basis <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>But my greatest winging tool are my players themselves. They invent plot hooks with their off-hand remarks, modify Dungeon architecture with improptu search checks, create memorable NPCs out of their own expectations. I'd rather have a fluid and interactive world, albeit somewhat inconsistent, than a strictly ordered pre-defined setting were players can only interact with some creatures and places.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1795046, member: 11085"] I wing random encounters into somehow having some bearing on the campaign. I roll all the encounters of the day first, and try to set them together into making sense. For example, I rolled on the table and got one encounter involving a party of elves. I rolled for later on the day and got a pack of trolls. On the spot I decided the party would run into the tracks left by the elves who were a couple of hours ahead of them. Then I saw them find tracks showing the Troll ambush. PC heroes been what they are, they tracked down the trolls and killed them. Since I didn't feel like having them have to save and babysit some pansy elves, I decided on the spot that the elves were Fey'ri who had just been digested by the trolls. Of course, the Spirit Shaman decided that this encounter was meaningful, and used Speak with Dead on the Fey'ri. Which forced me to come up with a reason for the Feyri been there in the first place ;) ANd then I had to write up her travel journal, on the spot. Then there was the time they saw some elves entering the Moonwood (another random encounter) and tracked them for 5 days before giving up. Must be my poker face I guess, they can never tell if I'm making things up or not. I also wing Locations. Since IRL I'm an engineer, I don't have much trouble with just coming up with floor plans (just use the current building I'm working on as a basis :D ) But my greatest winging tool are my players themselves. They invent plot hooks with their off-hand remarks, modify Dungeon architecture with improptu search checks, create memorable NPCs out of their own expectations. I'd rather have a fluid and interactive world, albeit somewhat inconsistent, than a strictly ordered pre-defined setting were players can only interact with some creatures and places. [/QUOTE]
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