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General Tabletop Discussion
*TTRPGs General
For DMs: Ticked off players and funky d20's
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<blockquote data-quote="BlackMoria" data-source="post: 2382741" data-attributes="member: 424"><p>You can deal with the situation within game.</p><p></p><p>Simply, if the player 'cheats' on rolls, you 'cheat' on rolls verses his characters. The character of the player in question seems to have the misfortune of always getting the extra foe, or the extra attack or max damage or the confirmed critical. Don't be heavy handed about it .... but it should be apparent that the character is sucking up more damage than the other PCs.</p><p></p><p>If the player complains, simply tell him attribute it to the dice and the vaguarities of fate. If a low BAB hits and he has high AC and complains, tell him that as DM, you do not have to reveal 'all the modifers' for that die roll. You get the idea. That is the stick.</p><p></p><p>The carrot is this - if the player announces a low roll or his dice rolls are in the statistically normal range, you treat the character like any other.</p><p></p><p>In time, if he is halfways switched on, he is going to put it together. If he cheats, 'bad things' always happen to his character. If he doesn't cheat, his character is like any other. Then he will realize that cheating is availing him nothing but unwelcomed attention in the form of extra monsters, extra hits, and extra damage. That alone should modify his behavior.</p><p></p><p>Of course, he will likely complain during this process. If he does, offer that he can observe your dice rolls verses his character but only if he allows you to observe his rolls. </p><p></p><p>I have done this with several people over the years and it works well for me. Always the caveat - YMMV.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2382741, member: 424"] You can deal with the situation within game. Simply, if the player 'cheats' on rolls, you 'cheat' on rolls verses his characters. The character of the player in question seems to have the misfortune of always getting the extra foe, or the extra attack or max damage or the confirmed critical. Don't be heavy handed about it .... but it should be apparent that the character is sucking up more damage than the other PCs. If the player complains, simply tell him attribute it to the dice and the vaguarities of fate. If a low BAB hits and he has high AC and complains, tell him that as DM, you do not have to reveal 'all the modifers' for that die roll. You get the idea. That is the stick. The carrot is this - if the player announces a low roll or his dice rolls are in the statistically normal range, you treat the character like any other. In time, if he is halfways switched on, he is going to put it together. If he cheats, 'bad things' always happen to his character. If he doesn't cheat, his character is like any other. Then he will realize that cheating is availing him nothing but unwelcomed attention in the form of extra monsters, extra hits, and extra damage. That alone should modify his behavior. Of course, he will likely complain during this process. If he does, offer that he can observe your dice rolls verses his character but only if he allows you to observe his rolls. I have done this with several people over the years and it works well for me. Always the caveat - YMMV. [/QUOTE]
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