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For Every Three that are Visible, there is a Fourth that is Hidden
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<blockquote data-quote="Asha'man" data-source="post: 4564209" data-attributes="member: 52424"><p>I love the sound of your setting, and the tagline idea of "for every three, a hidden fourth". (Which obviously applies to these wizards, too, eh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p>Actually I love it so much that I think I'll steal it.</p><p> </p><p>But I think your presentation of Dungeons, Monsters and Adventurers is a bit coy, a bit... tongue-in-cheek and it jars with the gravity of the opening paragraph. It's a nice justification of the D&D modus operandi, but if you'll pardon me, if you don't add anything more to it, it's only a justification, and that shows. I suppose you have some hidden revelations for your players about this setup, (dare I guess that the Dungeons are relics of the Cosmic Masters?) but I don't know if they'll take this presentation seriously. On reflection you know your own players best, so I should say *I* probably wouldn't take it seriously. Maybe if you changed some terminology around? The term "Adventurers" is probably the core of the issue. It's just a notch too self-aware, so it becomes metahumor. </p><p> </p><p>Unless, of course, I've missed the point completely and that is what you want. But from the sound of the tone of this world, I'd dare guess it's not.</p></blockquote><p></p>
[QUOTE="Asha'man, post: 4564209, member: 52424"] I love the sound of your setting, and the tagline idea of "for every three, a hidden fourth". (Which obviously applies to these wizards, too, eh? :p) Actually I love it so much that I think I'll steal it. But I think your presentation of Dungeons, Monsters and Adventurers is a bit coy, a bit... tongue-in-cheek and it jars with the gravity of the opening paragraph. It's a nice justification of the D&D modus operandi, but if you'll pardon me, if you don't add anything more to it, it's only a justification, and that shows. I suppose you have some hidden revelations for your players about this setup, (dare I guess that the Dungeons are relics of the Cosmic Masters?) but I don't know if they'll take this presentation seriously. On reflection you know your own players best, so I should say *I* probably wouldn't take it seriously. Maybe if you changed some terminology around? The term "Adventurers" is probably the core of the issue. It's just a notch too self-aware, so it becomes metahumor. Unless, of course, I've missed the point completely and that is what you want. But from the sound of the tone of this world, I'd dare guess it's not. [/QUOTE]
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