Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
For Fortune or Glory: XP for Gold versus Challenges
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 5263827" data-attributes="member: 467"><p>This is just the thing though. Gold=XP was a very efficient method of providing a goal without mandating how it be made -- whether the PCs ran roughshod through every lair, slaughtering every goblin child, in search of the coppers, or they sneaked there way through and nary drew a blade, was up to them. The result was the same: fortune gathered, XP gained. The question of whether the PCs got the XP for monsters they avoided was essentially irrelevant -- that's not where the XP was to be found. Of course individual DMs would vary, some demanding blood for XP and some giving awards for clever thinking, but in the end the lions share of the XP came from a tangible, *countable* source (although, at least in AD&D, poorly guarded treasure might be worth only 1/5th its GP value, but I don't recall anyone I ever played with actually doing that -- probably mostly because DMs never left such hoards "poorly guarded").</p><p></p><p>If you take out the gold=XP aspect, suddenly the question of what constitutes a "victory" is very important, and both stingy and overly generous DMs are likely going to create problems in their campaigns as well as with their players. In the day and age of the Adventure Path, it probably doesn't matter too much since Chapter Two is for 3rd level characters and if you want to play (or run it), 3rd level the party will be. But outside of Adventure Path, in either the open sandboxy campaign or the exploratory dungeon crawl, where the XP comes from and how it is earned is an important matter and has a real and tangible effect on game play.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5263827, member: 467"] This is just the thing though. Gold=XP was a very efficient method of providing a goal without mandating how it be made -- whether the PCs ran roughshod through every lair, slaughtering every goblin child, in search of the coppers, or they sneaked there way through and nary drew a blade, was up to them. The result was the same: fortune gathered, XP gained. The question of whether the PCs got the XP for monsters they avoided was essentially irrelevant -- that's not where the XP was to be found. Of course individual DMs would vary, some demanding blood for XP and some giving awards for clever thinking, but in the end the lions share of the XP came from a tangible, *countable* source (although, at least in AD&D, poorly guarded treasure might be worth only 1/5th its GP value, but I don't recall anyone I ever played with actually doing that -- probably mostly because DMs never left such hoards "poorly guarded"). If you take out the gold=XP aspect, suddenly the question of what constitutes a "victory" is very important, and both stingy and overly generous DMs are likely going to create problems in their campaigns as well as with their players. In the day and age of the Adventure Path, it probably doesn't matter too much since Chapter Two is for 3rd level characters and if you want to play (or run it), 3rd level the party will be. But outside of Adventure Path, in either the open sandboxy campaign or the exploratory dungeon crawl, where the XP comes from and how it is earned is an important matter and has a real and tangible effect on game play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
For Fortune or Glory: XP for Gold versus Challenges
Top