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<blockquote data-quote="el-remmen" data-source="post: 3018349" data-attributes="member: 11"><p>I have been working diligently at developing and detailing an area of Aquerra where my next D&D campaign will take place. It is an area where in past campaigns parties have spent some time and had an adventures or three, and that PCs have hailed from - so there was some detail - but I find as I get older and look at some of that old descriptions of towns, cities, organizations and NPCs that while the nostalgic love is still there, the actual satisfaction with how these things work and what they are called (and the names of NPCs, etc) is not there - so I retcon a lot of stuff that has appeared in campaigns before (using in-game explanations whenever possible) and make changes to things that no player/pc has ever had contact with without a second thought - and well, I am having a heck of a lot of fun, not having it done homebrewing to this extent since around 1999 or so.</p><p></p><p>Anyway, to all you other homebrewers out there, and I mean the "real" homebrewers - (those who have had one setting for many many years, running multiple campaigns there and enjoying spending time developing and detailing areas and drawing maps and coming up with NPCs even if it is not in preparation for a specific encounter, adventure or even campaign) I have two questions:</p><p></p><p>1) How much do you change about your setting as the years go on? Do you care/worry about the continuity and logic of those changes? Does it matter more if your regular players are used to some aspect of the setting? Does it matter if a change in rules/edition is precipitating this? </p><p></p><p>2) How much crunch do you put in your development of an area? Do you create stat blocks? Do you just allude to someone's power/ability and fill it in as needed later? Or do you just ignore that facet and deal with it as needed? </p><p></p><p>For my own part (to answer #2), I usually just do notation like "Eärwen the Dusk (W13|N)" - and don't worry about the details if the NPCs stats until it matters (or may matter) - which means Eärwen might end up actually being 10th level or 15th level if I feel I need to make a change - but the level is there as a benchmark in terms of <em>about</em> how powerful she should be - however, things like her connections/relations to other NPCs, her outlook/alignment and her race are all "set in stone" once I write it up. Occasionally, I will make note that NPC X has such-and-such magical item, or might just make an allusion like "has the best collection of spell scrolls in Thricia", which help define the NPC some - but the details of what that means are left open for later development.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 3018349, member: 11"] I have been working diligently at developing and detailing an area of Aquerra where my next D&D campaign will take place. It is an area where in past campaigns parties have spent some time and had an adventures or three, and that PCs have hailed from - so there was some detail - but I find as I get older and look at some of that old descriptions of towns, cities, organizations and NPCs that while the nostalgic love is still there, the actual satisfaction with how these things work and what they are called (and the names of NPCs, etc) is not there - so I retcon a lot of stuff that has appeared in campaigns before (using in-game explanations whenever possible) and make changes to things that no player/pc has ever had contact with without a second thought - and well, I am having a heck of a lot of fun, not having it done homebrewing to this extent since around 1999 or so. Anyway, to all you other homebrewers out there, and I mean the "real" homebrewers - (those who have had one setting for many many years, running multiple campaigns there and enjoying spending time developing and detailing areas and drawing maps and coming up with NPCs even if it is not in preparation for a specific encounter, adventure or even campaign) I have two questions: 1) How much do you change about your setting as the years go on? Do you care/worry about the continuity and logic of those changes? Does it matter more if your regular players are used to some aspect of the setting? Does it matter if a change in rules/edition is precipitating this? 2) How much crunch do you put in your development of an area? Do you create stat blocks? Do you just allude to someone's power/ability and fill it in as needed later? Or do you just ignore that facet and deal with it as needed? For my own part (to answer #2), I usually just do notation like "Eärwen the Dusk (W13|N)" - and don't worry about the details if the NPCs stats until it matters (or may matter) - which means Eärwen might end up actually being 10th level or 15th level if I feel I need to make a change - but the level is there as a benchmark in terms of [I]about[/I] how powerful she should be - however, things like her connections/relations to other NPCs, her outlook/alignment and her race are all "set in stone" once I write it up. Occasionally, I will make note that NPC X has such-and-such magical item, or might just make an allusion like "has the best collection of spell scrolls in Thricia", which help define the NPC some - but the details of what that means are left open for later development. [/QUOTE]
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