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<blockquote data-quote="Nyaricus" data-source="post: 3020862" data-attributes="member: 35678"><p>My settign has changed <em>extensively</em> over the years, and now that I'm essentually with my 3rd group of D&D players (having played with well over 30 people on either side of the screen for the past 7 years) most of these don't matter - heck I only started GMing a year ago February.</p><p></p><p>In essence, any change I have made doesn't matter, because I haven't been playing with any one group of people long enough for it to matter. Gnomes used to be a PC race (tinker gnomes, actually <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) and now they are more regulated to a fey creature. This is due to my opinions and veiws changing. Before, my setting was more kitchen sink, and now it has a focus, unlike before. It's all apart of the evolution of me as a gamer, and it's not something I could or would want to stop.</p><p></p><p>If you were to have a group reasonably initmate with the setting, and were to change something major, then I would personally think that they (the players) would or could be upset over it. What if you got rid of the bard as a class, and it was one of the players favourite classes? That wouldn't be cool, IMO.</p><p></p><p>Of course, it is also your world, and unless it was a group project to amke it, you couldn't simply change stuff like that on a whim. But if you really feel the need to change the setting, discuss it frankly and see what becomes of it. It's all about aging and reflection, IMO.</p><p></p><p></p><p>Ignore and deal with as needed. For now, we are gaming in FR, so a lot of the work doesn't matter ATM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3020862, member: 35678"] My settign has changed [i]extensively[/i] over the years, and now that I'm essentually with my 3rd group of D&D players (having played with well over 30 people on either side of the screen for the past 7 years) most of these don't matter - heck I only started GMing a year ago February. In essence, any change I have made doesn't matter, because I haven't been playing with any one group of people long enough for it to matter. Gnomes used to be a PC race (tinker gnomes, actually :p) and now they are more regulated to a fey creature. This is due to my opinions and veiws changing. Before, my setting was more kitchen sink, and now it has a focus, unlike before. It's all apart of the evolution of me as a gamer, and it's not something I could or would want to stop. If you were to have a group reasonably initmate with the setting, and were to change something major, then I would personally think that they (the players) would or could be upset over it. What if you got rid of the bard as a class, and it was one of the players favourite classes? That wouldn't be cool, IMO. Of course, it is also your world, and unless it was a group project to amke it, you couldn't simply change stuff like that on a whim. But if you really feel the need to change the setting, discuss it frankly and see what becomes of it. It's all about aging and reflection, IMO. Ignore and deal with as needed. For now, we are gaming in FR, so a lot of the work doesn't matter ATM ;) [/QUOTE]
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