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General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="Blue" data-source="post: 9841391" data-attributes="member: 20564"><p>I chose sorcerer, but it was a toss-up between that and a new class. The deciding point was that with a new class I wouldn't want the sorcerer around anymore as it would have even less of a unique caster niche, so I went sorcerer, but a 6e take that not just preserves the theme of sorcerer but focuses even more on it while updating the mechanics.</p><p></p><p>I want a simple sorcerer where you don't pick spells. You pick your bloodline (ideally separate from subclass like Warlocks have a pact) and that gives you a bunch of thematic spells known. And spells are designed with this in mind, that an Ice sorcerer has a good range of control, defensive, offensive, and debuff spells (for example), while a metallic dragon blood has a different set of spells that also cover lots of categories, though maybe not exactly the same ones and definitely not in the same ways. Oh, and to keep things working across tiers with just a small spell list, the spells need to scale, either innately (shield's +5 to AC is helpful if your first or fifteenth level) or by being upcast.</p><p></p><p>This can cover ideas like an elementalist, dragon/fiendish/celestial, and whatever other variety of bloodlines, with the subclass then focused on how they use it, from traditional options to a monk-like who delivers spells with their blows and gets bonuses for self-buffs, to other archetypes with a tight power focus from books, movies, and anime.</p><p></p><p>There is no base class spell list because there isn't a mechanism for learning spells outside your bloodline, keeping it very simple. Upcasting doesn't come in until you have a couple of levels under your belt so are more familiar with the class.</p></blockquote><p></p>
[QUOTE="Blue, post: 9841391, member: 20564"] I chose sorcerer, but it was a toss-up between that and a new class. The deciding point was that with a new class I wouldn't want the sorcerer around anymore as it would have even less of a unique caster niche, so I went sorcerer, but a 6e take that not just preserves the theme of sorcerer but focuses even more on it while updating the mechanics. I want a simple sorcerer where you don't pick spells. You pick your bloodline (ideally separate from subclass like Warlocks have a pact) and that gives you a bunch of thematic spells known. And spells are designed with this in mind, that an Ice sorcerer has a good range of control, defensive, offensive, and debuff spells (for example), while a metallic dragon blood has a different set of spells that also cover lots of categories, though maybe not exactly the same ones and definitely not in the same ways. Oh, and to keep things working across tiers with just a small spell list, the spells need to scale, either innately (shield's +5 to AC is helpful if your first or fifteenth level) or by being upcast. This can cover ideas like an elementalist, dragon/fiendish/celestial, and whatever other variety of bloodlines, with the subclass then focused on how they use it, from traditional options to a monk-like who delivers spells with their blows and gets bonuses for self-buffs, to other archetypes with a tight power focus from books, movies, and anime. There is no base class spell list because there isn't a mechanism for learning spells outside your bloodline, keeping it very simple. Upcasting doesn't come in until you have a couple of levels under your belt so are more familiar with the class. [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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