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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="DEFCON 1" data-source="post: 9841613" data-attributes="member: 7006"><p>To be honest... in my opinion every single class in even currently 5E can be made "simple" by the DM just condensing available options. While the rules allow for a player to prepare 5, 10, 20 spells... no one is actually required to do this. Any DM who wants to make a simple caster need just select a handful of spells that are easy to understand, a few of which can be cast with higher level slots, and give them to the player to say "Here are your spells." Then the player just plays their caster using the self-same half-dozen spells or whatever throughout the course of the game. No need for pages of rules, pages of spell blocks, pages of options to spend minutes on end trying to decide what to use. They have a couple cantrips and a couple spells and just uses them over and over and over again. If that's really what a player needs... the game can accommodate them. The player, DM and the others at the table just need to all be good with that.</p><p></p><p>Now is that player getting everything out of this class they possibly could? Of course not. But there's zero things wrong or unbalanced if a character just chooses to cast the same four or five spells day after day after day, because the game is set up to exactly do that. Any character could cast nothing but <em>Magic Missile</em>, <em>Shield</em>, <em>Expeditious Retreat, </em>and<em> Fireball</em> right now if they wanted to. The only reason they don't is because gamers tend to just have this anathema to self-restraining their options. They don't feel comfortable holding themselves back... they would rather the game be built to do it for them. If this 6E game designed a class that said "You only have these five spells to cast"... people would be fine with playing it that way because those were the "rules" given to them. But tell them they <em>could</em> have upwards of 20 different spells prepared every in-game day but that they personally would have to hold themselves back and make the personal choice to only prepare five of them total because it would be "easier" for them to understand and play... suddenly most players would get a little bent out of shape about it.</p><p></p><p>Do I think a potential 6E could have a "simple caster" built and designed to do exactly what I suggested above? Sure. And of the options in the poll, I voted Sorcerer to be it (for the same reasons most others gave.) But do I think it would ever actually happen? To me, I'd say very unlikely.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9841613, member: 7006"] To be honest... in my opinion every single class in even currently 5E can be made "simple" by the DM just condensing available options. While the rules allow for a player to prepare 5, 10, 20 spells... no one is actually required to do this. Any DM who wants to make a simple caster need just select a handful of spells that are easy to understand, a few of which can be cast with higher level slots, and give them to the player to say "Here are your spells." Then the player just plays their caster using the self-same half-dozen spells or whatever throughout the course of the game. No need for pages of rules, pages of spell blocks, pages of options to spend minutes on end trying to decide what to use. They have a couple cantrips and a couple spells and just uses them over and over and over again. If that's really what a player needs... the game can accommodate them. The player, DM and the others at the table just need to all be good with that. Now is that player getting everything out of this class they possibly could? Of course not. But there's zero things wrong or unbalanced if a character just chooses to cast the same four or five spells day after day after day, because the game is set up to exactly do that. Any character could cast nothing but [I]Magic Missile[/I], [I]Shield[/I], [I]Expeditious Retreat, [/I]and[I] Fireball[/I] right now if they wanted to. The only reason they don't is because gamers tend to just have this anathema to self-restraining their options. They don't feel comfortable holding themselves back... they would rather the game be built to do it for them. If this 6E game designed a class that said "You only have these five spells to cast"... people would be fine with playing it that way because those were the "rules" given to them. But tell them they [I]could[/I] have upwards of 20 different spells prepared every in-game day but that they personally would have to hold themselves back and make the personal choice to only prepare five of them total because it would be "easier" for them to understand and play... suddenly most players would get a little bent out of shape about it. Do I think a potential 6E could have a "simple caster" built and designed to do exactly what I suggested above? Sure. And of the options in the poll, I voted Sorcerer to be it (for the same reasons most others gave.) But do I think it would ever actually happen? To me, I'd say very unlikely. [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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