Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artamo" data-source="post: 9841819" data-attributes="member: 7046798"><p>I guess I look at simplicity in TTRPGs a bit differently.</p><p></p><p>I said earlier that I’ve watched my kids tackle video games and card games that can be highly complex with multiple different builds and factors to consider, enough to make me spout the classic parent line: “If you put that much effort into your math homework, you’d have an A right now!” I tease them but it was as true for me when I was their age as it is for them. If I could sit and muddle through the purple prose of a 40-something year-old fan of sword and sorcery fiction and the game he created when I was 10 years old, surely simplicity is not the be-all, end-all. Creating the desire to learn the game is more important, IMO. This is why the renaissance of D&D in other venues and is broader popularity has been so key - be it Stranger Things, or Critical Role, the D&D movie, video games, animes and the like, interest in playing the game has probably never been higher. When people <em>want</em> to play something, they’ll take the time to understand it.</p><p></p><p>With that said, I don’t think simplicity needs to be present at all levels of the game. Most 1st through 3rd level characters are simple enough for people to understand, and a couple of those choices are simpler still, like the Champion and, IMO, the Warlock. Those are going to allow your most casual player to get into the game and start playing and hopefully have enough fun to want to keep playing.</p><p></p><p>I don’t think reading through a bunch of options but only having to pick one or two is all that complicated. Could it be improved by including information in the Player’s Handbook such as: “Do you just want to shoot stuff out of your fingertips? Try Eldritch Blast or Ray of Frost. If you want to protect yourself in fights, choose Mage Armor or Shield.” Sure, that would help the truly green player. But even then, there’s resources for those players and I think one of them are other players who can steer them to a couple of good choices based on their interests (I really don’t think there are bad choices at early levels. I’m sure others will take exception with that, but it’s a game - you try things out.) The other options are the numerous YouTube and online articles about what are the best spells, abilities or feats to choose for a given class. Just a few minutes time will steer new players towards good choices that will be just fine for their first few games, if they’re struggling at all. Again, I think over-focusing on simplicity forgets the greater ecosystem that has been built up around D&D specifically to make playing the game easier.</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="Artamo, post: 9841819, member: 7046798"] I guess I look at simplicity in TTRPGs a bit differently. I said earlier that I’ve watched my kids tackle video games and card games that can be highly complex with multiple different builds and factors to consider, enough to make me spout the classic parent line: “If you put that much effort into your math homework, you’d have an A right now!” I tease them but it was as true for me when I was their age as it is for them. If I could sit and muddle through the purple prose of a 40-something year-old fan of sword and sorcery fiction and the game he created when I was 10 years old, surely simplicity is not the be-all, end-all. Creating the desire to learn the game is more important, IMO. This is why the renaissance of D&D in other venues and is broader popularity has been so key - be it Stranger Things, or Critical Role, the D&D movie, video games, animes and the like, interest in playing the game has probably never been higher. When people [I]want[/I] to play something, they’ll take the time to understand it. With that said, I don’t think simplicity needs to be present at all levels of the game. Most 1st through 3rd level characters are simple enough for people to understand, and a couple of those choices are simpler still, like the Champion and, IMO, the Warlock. Those are going to allow your most casual player to get into the game and start playing and hopefully have enough fun to want to keep playing. I don’t think reading through a bunch of options but only having to pick one or two is all that complicated. Could it be improved by including information in the Player’s Handbook such as: “Do you just want to shoot stuff out of your fingertips? Try Eldritch Blast or Ray of Frost. If you want to protect yourself in fights, choose Mage Armor or Shield.” Sure, that would help the truly green player. But even then, there’s resources for those players and I think one of them are other players who can steer them to a couple of good choices based on their interests (I really don’t think there are bad choices at early levels. I’m sure others will take exception with that, but it’s a game - you try things out.) The other options are the numerous YouTube and online articles about what are the best spells, abilities or feats to choose for a given class. Just a few minutes time will steer new players towards good choices that will be just fine for their first few games, if they’re struggling at all. Again, I think over-focusing on simplicity forgets the greater ecosystem that has been built up around D&D specifically to make playing the game easier. Just my two cents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
Top