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*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="tetrasodium" data-source="post: 9842353" data-attributes="member: 93670"><p>Mostly agree but think that also gets to the problem with calling fora blaster by way of calling for a "simple arcane caster". No matter how tight and well designed the resulting blaster is, "arcane caster" is too broad of a power set to avoid endless best in class near enough equivalent features getting added on like so many sorlock builds include.</p><p></p><p>In short, the question along with its resulting goal is too simple and fails to account for the fact that "arcane caster" means buff debuff control utility (sometimes/possibly) magic item crafting and more but phrases things in a way that demands hooks in <em>all</em> of those . Those hooks result in stuff like all the absurd S tier sorlock)hexadin/bardlock extreme SAD multiclassed over the top shenanigans because the "simple" class was built with the design expectation that it would old ever be played by someone who plays with no thought. </p><p></p><p>Look at mmo class roles for what the question should be </p><p></p><p>*<em>Should</em> there be a simple glass cannon blaster? Uhh no... Being an <em>effective</em> blaster means knowing how to manage your positioning resource burn & "aggro" by learning how and when to shift from phoning in the damage to dumping a truckload of hurt asap.</p><p></p><p>*<em>Could</em> there be a simple blaster? Sure but it shouldn't be achieved by making the near enough best in class blaster able to operate at full maximum power burn followed by a special recovery method where they can just guilt the group into a looping 5mwd of nova->short rest->repeat.</p><p></p><p>*<em>Could</em> there be a simple magic item crafter? Not really, that takes too much thought into party/system understanding and it only kinda works with the 5e because they oversimplified magic items and removed their needed churn.</p><p></p><p>* <em>Should</em> there be a simple magic item crafter? No because that's just a class built around the magic weapon spell until you swap "simple" for something else</p><p></p><p>* <em>Could</em> there be a simple controller class? probably not because that's usually called a "tank" class and even then a good tank takes some thought and understanding of how to fill the role for their party.</p><p></p><p>*Should there be a simple buff/debuff class? Probably not, the top tier buff/debuff class is usually also the top tier controller class with good reason. Both sides of that coin are important roles in a group and are almost always appreciated but they aren't always <em>needed</em>. Knowing when to focus on one the other or neither is not a simple matter and the only way to really make it simple is to stick weaker versions of its abilities into other possibly complex classes as near ribbon level abilities or making the result silly overpowered when played with some thought & understanding.</p><p></p><p>TLDR; in short the "should their be a simple arcane spellcaster" question should be ignored by designers until it can be phrased in a way that shows the questioner understands what they are asking for enough to be specific enough to convey role/niche understanding while asking. Once that happens then it just becomes something like "is there a need for this not already better filled by a simple guide or pregenfor that class?"</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9842353, member: 93670"] Mostly agree but think that also gets to the problem with calling fora blaster by way of calling for a "simple arcane caster". No matter how tight and well designed the resulting blaster is, "arcane caster" is too broad of a power set to avoid endless best in class near enough equivalent features getting added on like so many sorlock builds include. In short, the question along with its resulting goal is too simple and fails to account for the fact that "arcane caster" means buff debuff control utility (sometimes/possibly) magic item crafting and more but phrases things in a way that demands hooks in [I]all[/I] of those . Those hooks result in stuff like all the absurd S tier sorlock)hexadin/bardlock extreme SAD multiclassed over the top shenanigans because the "simple" class was built with the design expectation that it would old ever be played by someone who plays with no thought. Look at mmo class roles for what the question should be *[I]Should[/I] there be a simple glass cannon blaster? Uhh no... Being an [I]effective[/I] blaster means knowing how to manage your positioning resource burn & "aggro" by learning how and when to shift from phoning in the damage to dumping a truckload of hurt asap. *[I]Could[/I] there be a simple blaster? Sure but it shouldn't be achieved by making the near enough best in class blaster able to operate at full maximum power burn followed by a special recovery method where they can just guilt the group into a looping 5mwd of nova->short rest->repeat. *[I]Could[/I] there be a simple magic item crafter? Not really, that takes too much thought into party/system understanding and it only kinda works with the 5e because they oversimplified magic items and removed their needed churn. * [I]Should[/I] there be a simple magic item crafter? No because that's just a class built around the magic weapon spell until you swap "simple" for something else * [I]Could[/I] there be a simple controller class? probably not because that's usually called a "tank" class and even then a good tank takes some thought and understanding of how to fill the role for their party. *Should there be a simple buff/debuff class? Probably not, the top tier buff/debuff class is usually also the top tier controller class with good reason. Both sides of that coin are important roles in a group and are almost always appreciated but they aren't always [I]needed[/I]. Knowing when to focus on one the other or neither is not a simple matter and the only way to really make it simple is to stick weaker versions of its abilities into other possibly complex classes as near ribbon level abilities or making the result silly overpowered when played with some thought & understanding. TLDR; in short the "should their be a simple arcane spellcaster" question should be ignored by designers until it can be phrased in a way that shows the questioner understands what they are asking for enough to be specific enough to convey role/niche understanding while asking. Once that happens then it just becomes something like "is there a need for this not already better filled by a simple guide or pregenfor that class?" [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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