Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 9842790" data-attributes="member: 20564"><p>Going to go a little hog wild here following a random thought. There's lots of good thoughts here and I'm not trying to replace any of them, I'm just thinking "what if 6e is further out-of-the-box".</p><p></p><p>Back when I started, Moldvay Basic only contained levels 1-3. You needed to grab the expert set to go higher. And much more recently we had 4e with an interesting system with a base class, a paragon class that added to levels 11-20, and an epic class that added to 21-30. But unlike subclasses, you could take any paragon or epic class that you qualified for. Something some were sad was missing from 5e.</p><p></p><p>Can we play around with this to make a couple of different casters, including a simple one? Sure, let's give it a shot.</p><p></p><p>Say 6e had a "foundation" class that you take from 1st to 5th that defines you chassis. You will take a different class after it, but this foundation class will impact how your later class advances and manifests.</p><p></p><p>Maybe we could have some foundational casters like:</p><p></p><p><strong>Hedge Caster</strong> - Hedge witch, non-full-caster bard. simple caster, invocations to do things many other casters do with spells. No spells known, maybe slots to power some invocations.</p><p><strong>Sage</strong> - learned caster, could be a traditional wizard. Most class power tied up in spells only.</p><p><strong>Bloodline Caster</strong> - sorcerer niche, but with more focused spells known. Elementalists, whatever. Mid flexibility, and some power boosts.</p><p><strong>Devoted</strong> - someone who gets their magic from a power source like a deity, patron, "nature", etc. Tiny base-class spell list, most spells granted by subclass (domain, patron, nature, etc). Due to less flexibility, gets more power elsewhere (better HD/proficiencies, extra powers, invocations, etc.)</p><p><strong>Martial Caster</strong> - bladesingers, anime martial artists, arcane archers, paladins. Slots power things, self-buffs, volley spells, etc.</p><p></p><p>And multiclassing feats to get slower progression access. Like a ranger-type might be a skill monkey foundational class that gets a free multiclassing feat and uses it for Devoted (Nature).</p><p></p><p>Eh, it's all off the top of my head, not even sure if I like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blue, post: 9842790, member: 20564"] Going to go a little hog wild here following a random thought. There's lots of good thoughts here and I'm not trying to replace any of them, I'm just thinking "what if 6e is further out-of-the-box". Back when I started, Moldvay Basic only contained levels 1-3. You needed to grab the expert set to go higher. And much more recently we had 4e with an interesting system with a base class, a paragon class that added to levels 11-20, and an epic class that added to 21-30. But unlike subclasses, you could take any paragon or epic class that you qualified for. Something some were sad was missing from 5e. Can we play around with this to make a couple of different casters, including a simple one? Sure, let's give it a shot. Say 6e had a "foundation" class that you take from 1st to 5th that defines you chassis. You will take a different class after it, but this foundation class will impact how your later class advances and manifests. Maybe we could have some foundational casters like: [B]Hedge Caster[/B] - Hedge witch, non-full-caster bard. simple caster, invocations to do things many other casters do with spells. No spells known, maybe slots to power some invocations. [B]Sage[/B] - learned caster, could be a traditional wizard. Most class power tied up in spells only. [B]Bloodline Caster[/B] - sorcerer niche, but with more focused spells known. Elementalists, whatever. Mid flexibility, and some power boosts. [B]Devoted[/B] - someone who gets their magic from a power source like a deity, patron, "nature", etc. Tiny base-class spell list, most spells granted by subclass (domain, patron, nature, etc). Due to less flexibility, gets more power elsewhere (better HD/proficiencies, extra powers, invocations, etc.) [B]Martial Caster[/B] - bladesingers, anime martial artists, arcane archers, paladins. Slots power things, self-buffs, volley spells, etc. And multiclassing feats to get slower progression access. Like a ranger-type might be a skill monkey foundational class that gets a free multiclassing feat and uses it for Devoted (Nature). Eh, it's all off the top of my head, not even sure if I like it. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
Top