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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="M_Natas" data-source="post: 9842843" data-attributes="member: 7025918"><p>So, lets see if my arcane blaster-idea can scratch the Itch of a "simple" caster class (limited to 10 Levels, right now):</p><p></p><h2>Arcane Blaster</h2><p><em>An Arcane Blaster is a soldier trained to wield raw magic as a weapon. They are not taught theory, spell formulas, or arcane traditions. Instead, their bodies are conditioned to channel force directly, often at great personal risk. On the battlefield, Arcane Blasters function as living implements of war—durable, repeatable, and devastatingly consistent.</em></p><p>[HR][/HR]</p><h2>Class Features</h2><p>As an Arcane Blaster, you gain the following class features.</p><h3>Hit Points</h3> <ul> <li data-xf-list-type="ul"><strong>Hit Dice:</strong> 1d10 per Arcane Blaster level</li> <li data-xf-list-type="ul"><strong>Hit Points at 1st Level:</strong> 10 + your Constitution modifier</li> <li data-xf-list-type="ul"><strong>Hit Points at Higher Levels:</strong> 1d10 (or 6) + your Constitution modifier per Arcane Blaster level after 1st</li> </ul><p>[HR][/HR]</p><h3>Proficiencies</h3> <ul> <li data-xf-list-type="ul"><strong>Armor:</strong> Light armor, medium armor, shields</li> <li data-xf-list-type="ul"><strong>Weapons:</strong> Simple weapons</li> <li data-xf-list-type="ul"><strong>Tools:</strong> None</li> <li data-xf-list-type="ul"><strong>Saving Throws:</strong> Constitution, Dexterity</li> <li data-xf-list-type="ul"><strong>Skills:</strong> Choose two from Athletics, Arcana, Intimidation, Perception, Survival</li> </ul><p>[HR][/HR]</p><h2>Equipment</h2><p>You start with the following equipment, in addition to the equipment granted by your background:</p><ul> <li data-xf-list-type="ul">(a) scale mail or (b) leather armor</li> <li data-xf-list-type="ul">(a) a shield or (b) any simple weapon</li> <li data-xf-list-type="ul">(a) a dungeoneer’s pack or (b) an explorer’s pack</li> </ul><p>[HR][/HR]</p><h2>Arcane Blaster Level Progression</h2> <table style='width: 100%'><tr><th>Level</th><th>Proficiency Bonus</th><th>Features</th></tr><tr><td>1</td><td>+2</td><td>Arcane Blast, Mana Surge</td></tr><tr><td>2</td><td>+2</td><td>Arcane Conditioning</td></tr><tr><td>3</td><td>+2</td><td>Blaster Specialization</td></tr><tr><td>4</td><td>+2</td><td>Ability Score Improvement</td></tr><tr><td>5</td><td>+3</td><td>Extra Attack</td></tr><tr><td>6</td><td>+3</td><td>Overcharged Discharge</td></tr><tr><td>7</td><td>+3</td><td>Blaster Specialization Feature</td></tr><tr><td>8</td><td>+3</td><td>Ability Score Improvement</td></tr><tr><td>9</td><td>+4</td><td>Arcane Resilience</td></tr><tr><td>10</td><td>+4</td><td>Battlefield Engine</td></tr></table><p>[HR][/HR]</p><h2>Class Abilities</h2><h3>Arcane Blast</h3><p><em>1st-level Arcane Blaster feature</em></p><p>You are trained to channel unstable arcane force directly through your body.</p><p>You gain the ability to make <strong>Arcane Blast attacks</strong>, which count as <strong>weapon attacks</strong> (not spells).</p><p>You can use Arcane Blast in one of the following ways:</p><p><strong>Melee Arcane Blast</strong></p><ul> <li data-xf-list-type="ul">Melee weapon attack</li> <li data-xf-list-type="ul">On a hit, the target takes <strong>1d10 force damage + your Constitution modifier</strong></li> <li data-xf-list-type="ul">This attack has a reach of 5 feet</li> </ul><p><strong>Ranged Arcane Blast</strong></p><ul> <li data-xf-list-type="ul">Ranged weapon attack</li> <li data-xf-list-type="ul">Range: 60/180 feet</li> <li data-xf-list-type="ul">On a hit, the target takes <strong>1d8 force damage + your Constitution modifier</strong></li> </ul><p>You are proficient with Arcane Blast.</p><p>Arcane Blast does not require a free hand and leaves no physical weapon behind.</p><p>[HR][/HR]</p><h3>Mana Surge</h3><p><em>1st-level Arcane Blaster feature</em></p><p>You can briefly push more power through your arcane channels.</p><p>You have a number of <strong>Mana Surge charges</strong> equal to your proficiency bonus. You regain all expended charges when you finish a <strong>short or long rest</strong>.</p><p>When you make an Arcane Blast attack, you may expend one Mana Surge charge to apply one of the following effects:</p><ul> <li data-xf-list-type="ul">Add <strong>1d6 force damage</strong> to the attack on a hit</li> <li data-xf-list-type="ul">Gain <strong>advantage</strong> on the attack roll</li> <li data-xf-list-type="ul">Increase the range of a ranged Arcane Blast to <strong>120/360 feet</strong> for that attack</li> </ul><p>You may expend multiple Mana Surge charges on the same attack, up to a maximum number equal to your Constitution modifier (minimum of 1).</p><p>[HR][/HR]</p><h3>Arcane Conditioning</h3><p><em>2nd-level Arcane Blaster feature</em></p><p>Your body has adapted to repeated exposure to arcane stress.</p><ul> <li data-xf-list-type="ul">Your hit point maximum increases by <strong>1 per Arcane Blaster level</strong> (including 2nd level and retroactively for previous levels)</li> <li data-xf-list-type="ul">You have <strong>advantage on Constitution saving throws</strong> made to resist exhaustion or to maintain physical control under stress (such as forced marches or environmental hazards)</li> </ul><p>[HR][/HR]</p><h3>Blaster Specialization</h3><p><em>3rd-level Arcane Blaster feature</em></p><p>You adopt a specialized battlefield doctrine that reflects your training.</p><p>Choose one of the following specializations:</p><ul> <li data-xf-list-type="ul"><strong>Artillerist</strong></li> <li data-xf-list-type="ul"><strong>Skirmisher</strong></li> </ul><p>Your specialization grants features at 3rd and 7th level.</p><p>[HR][/HR]</p><h3>Ability Score Improvement</h3><p><em>4th- and 8th-level Arcane Blaster feature</em></p><p>You can increase one ability score of your choice by 2, or two ability scores of your choice by 1.</p><p>As normal, you can’t increase an ability score above 20 using this feature.</p><p>[HR][/HR]</p><h3>Extra Attack</h3><p><em>5th-level Arcane Blaster feature</em></p><p>You can attack twice, instead of once, whenever you take the Attack action on your turn.</p><p>Both attacks may be Arcane Blasts.</p><p>[HR][/HR]</p><h3>Overcharged Discharge</h3><p><em>6th-level Arcane Blaster feature</em></p><p>You can force excess power through your arcane channels at a personal cost.</p><p>When you hit a creature with an Arcane Blast, you may expend 1 Mana Surge charge to deal an additional <strong>1d8 force damage</strong> to the target.</p><p>When you do so, you take <strong>1d6 force damage</strong>, which cannot be reduced or prevented in any way.</p><p>[HR][/HR]</p><h3>Arcane Resilience</h3><p><em>9th-level Arcane Blaster feature</em></p><p>Your system has learned to absorb arcane backlash.</p><ul> <li data-xf-list-type="ul">You gain <strong>resistance to force damage</strong></li> <li data-xf-list-type="ul">Whenever you expend one or more Mana Surge charges, you gain <strong>temporary hit points equal to your Constitution modifier</strong></li> </ul><p>Temporary hit points gained this way do not stack.</p><p>[HR][/HR]</p><h3>Battlefield Engine</h3><p><em>10th-level Arcane Blaster feature</em></p><p>You are a stabilized arcane weapon platform.</p><ul> <li data-xf-list-type="ul">Your Arcane Blast damage dice increase:<ul> <li data-xf-list-type="ul">Melee Arcane Blast: <strong>1d12</strong></li> <li data-xf-list-type="ul">Ranged Arcane Blast: <strong>1d10</strong></li> </ul></li> <li data-xf-list-type="ul">Once per turn, when you expend a Mana Surge charge, you may treat one of those charges as <strong>not expended</strong></li> </ul><p>[HR][/HR]</p><h2>Blaster Specializations</h2><p>[HR][/HR]</p><h2>Artillerist</h2><p><em>You are trained to dominate territory and apply overwhelming force at range.</em></p><h3>Arcane Barrage</h3><p><em>3rd-level Artillerist feature</em></p><p>When you hit a creature with a ranged Arcane Blast, one other creature of your choice within <strong>5 feet</strong> of the original target takes <strong>force damage equal to your Constitution modifier</strong>.</p><p>This damage does not require an attack roll.</p><p>[HR][/HR]</p><h3>Suppressive Fire</h3><p><em>7th-level Artillerist feature</em></p><p>Once per turn, when you hit a creature with an Arcane Blast, you may reduce that creature’s speed to <strong>0 until the start of your next turn</strong>, provided the creature is Large or smaller.</p><p>[HR][/HR]</p><h2>Skirmisher</h2><p><em>You are trained for speed, repositioning, and close-quarters chaos.</em></p><h3>Arcane Step</h3><p><em>3rd-level Skirmisher feature</em></p><p>After you hit a creature with an Arcane Blast, you may immediately teleport up to <strong>10 feet</strong> without provoking opportunity attacks.</p><p>[HR][/HR]</p><h3>Kinetic Reversal</h3><p><em>7th-level Skirmisher feature</em></p><p>When a creature misses you with a melee attack, you may use your reaction to make a <strong>melee Arcane Blast</strong> against that creature.</p><p>On a hit, the target is pushed <strong>10 feet directly away from you</strong>.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9842843, member: 7025918"] So, lets see if my arcane blaster-idea can scratch the Itch of a "simple" caster class (limited to 10 Levels, right now): [HEADING=1]Arcane Blaster[/HEADING] [I]An Arcane Blaster is a soldier trained to wield raw magic as a weapon. They are not taught theory, spell formulas, or arcane traditions. Instead, their bodies are conditioned to channel force directly, often at great personal risk. On the battlefield, Arcane Blasters function as living implements of war—durable, repeatable, and devastatingly consistent.[/I] [HR][/HR] [HEADING=1]Class Features[/HEADING] As an Arcane Blaster, you gain the following class features. [HEADING=2]Hit Points[/HEADING] [LIST] [*][B]Hit Dice:[/B] 1d10 per Arcane Blaster level [*][B]Hit Points at 1st Level:[/B] 10 + your Constitution modifier [*][B]Hit Points at Higher Levels:[/B] 1d10 (or 6) + your Constitution modifier per Arcane Blaster level after 1st [/LIST] [HR][/HR] [HEADING=2]Proficiencies[/HEADING] [LIST] [*][B]Armor:[/B] Light armor, medium armor, shields [*][B]Weapons:[/B] Simple weapons [*][B]Tools:[/B] None [*][B]Saving Throws:[/B] Constitution, Dexterity [*][B]Skills:[/B] Choose two from Athletics, Arcana, Intimidation, Perception, Survival [/LIST] [HR][/HR] [HEADING=1]Equipment[/HEADING] You start with the following equipment, in addition to the equipment granted by your background: [LIST] [*](a) scale mail or (b) leather armor [*](a) a shield or (b) any simple weapon [*](a) a dungeoneer’s pack or (b) an explorer’s pack [/LIST] [HR][/HR] [HEADING=1]Arcane Blaster Level Progression[/HEADING] [TABLE width="100%"] [TR] [th]Level[/th][th]Proficiency Bonus[/th][th]Features[/th] [/TR] [TR] [td]1[/td][td]+2[/td][td]Arcane Blast, Mana Surge[/td] [/TR] [TR] [td]2[/td][td]+2[/td][td]Arcane Conditioning[/td] [/TR] [TR] [td]3[/td][td]+2[/td][td]Blaster Specialization[/td] [/TR] [TR] [td]4[/td][td]+2[/td][td]Ability Score Improvement[/td] [/TR] [TR] [td]5[/td][td]+3[/td][td]Extra Attack[/td] [/TR] [TR] [td]6[/td][td]+3[/td][td]Overcharged Discharge[/td] [/TR] [TR] [td]7[/td][td]+3[/td][td]Blaster Specialization Feature[/td] [/TR] [TR] [td]8[/td][td]+3[/td][td]Ability Score Improvement[/td] [/TR] [TR] [td]9[/td][td]+4[/td][td]Arcane Resilience[/td] [/TR] [TR] [td]10[/td][td]+4[/td][td]Battlefield Engine[/td] [/TR] [/TABLE] [HR][/HR] [HEADING=1]Class Abilities[/HEADING] [HEADING=2]Arcane Blast[/HEADING] [I]1st-level Arcane Blaster feature[/I] You are trained to channel unstable arcane force directly through your body. You gain the ability to make [B]Arcane Blast attacks[/B], which count as [B]weapon attacks[/B] (not spells). You can use Arcane Blast in one of the following ways: [B]Melee Arcane Blast[/B] [LIST] [*]Melee weapon attack [*]On a hit, the target takes [B]1d10 force damage + your Constitution modifier[/B] [*]This attack has a reach of 5 feet [/LIST] [B]Ranged Arcane Blast[/B] [LIST] [*]Ranged weapon attack [*]Range: 60/180 feet [*]On a hit, the target takes [B]1d8 force damage + your Constitution modifier[/B] [/LIST] You are proficient with Arcane Blast. Arcane Blast does not require a free hand and leaves no physical weapon behind. [HR][/HR] [HEADING=2]Mana Surge[/HEADING] [I]1st-level Arcane Blaster feature[/I] You can briefly push more power through your arcane channels. You have a number of [B]Mana Surge charges[/B] equal to your proficiency bonus. You regain all expended charges when you finish a [B]short or long rest[/B]. When you make an Arcane Blast attack, you may expend one Mana Surge charge to apply one of the following effects: [LIST] [*]Add [B]1d6 force damage[/B] to the attack on a hit [*]Gain [B]advantage[/B] on the attack roll [*]Increase the range of a ranged Arcane Blast to [B]120/360 feet[/B] for that attack [/LIST] You may expend multiple Mana Surge charges on the same attack, up to a maximum number equal to your Constitution modifier (minimum of 1). [HR][/HR] [HEADING=2]Arcane Conditioning[/HEADING] [I]2nd-level Arcane Blaster feature[/I] Your body has adapted to repeated exposure to arcane stress. [LIST] [*]Your hit point maximum increases by [B]1 per Arcane Blaster level[/B] (including 2nd level and retroactively for previous levels) [*]You have [B]advantage on Constitution saving throws[/B] made to resist exhaustion or to maintain physical control under stress (such as forced marches or environmental hazards) [/LIST] [HR][/HR] [HEADING=2]Blaster Specialization[/HEADING] [I]3rd-level Arcane Blaster feature[/I] You adopt a specialized battlefield doctrine that reflects your training. Choose one of the following specializations: [LIST] [*][B]Artillerist[/B] [*][B]Skirmisher[/B] [/LIST] Your specialization grants features at 3rd and 7th level. [HR][/HR] [HEADING=2]Ability Score Improvement[/HEADING] [I]4th- and 8th-level Arcane Blaster feature[/I] You can increase one ability score of your choice by 2, or two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. [HR][/HR] [HEADING=2]Extra Attack[/HEADING] [I]5th-level Arcane Blaster feature[/I] You can attack twice, instead of once, whenever you take the Attack action on your turn. Both attacks may be Arcane Blasts. [HR][/HR] [HEADING=2]Overcharged Discharge[/HEADING] [I]6th-level Arcane Blaster feature[/I] You can force excess power through your arcane channels at a personal cost. When you hit a creature with an Arcane Blast, you may expend 1 Mana Surge charge to deal an additional [B]1d8 force damage[/B] to the target. When you do so, you take [B]1d6 force damage[/B], which cannot be reduced or prevented in any way. [HR][/HR] [HEADING=2]Arcane Resilience[/HEADING] [I]9th-level Arcane Blaster feature[/I] Your system has learned to absorb arcane backlash. [LIST] [*]You gain [B]resistance to force damage[/B] [*]Whenever you expend one or more Mana Surge charges, you gain [B]temporary hit points equal to your Constitution modifier[/B] [/LIST] Temporary hit points gained this way do not stack. [HR][/HR] [HEADING=2]Battlefield Engine[/HEADING] [I]10th-level Arcane Blaster feature[/I] You are a stabilized arcane weapon platform. [LIST] [*]Your Arcane Blast damage dice increase: [LIST] [*]Melee Arcane Blast: [B]1d12[/B] [*]Ranged Arcane Blast: [B]1d10[/B] [/LIST] [*]Once per turn, when you expend a Mana Surge charge, you may treat one of those charges as [B]not expended[/B] [/LIST] [HR][/HR] [HEADING=1]Blaster Specializations[/HEADING] [HR][/HR] [HEADING=1]Artillerist[/HEADING] [I]You are trained to dominate territory and apply overwhelming force at range.[/I] [HEADING=2]Arcane Barrage[/HEADING] [I]3rd-level Artillerist feature[/I] When you hit a creature with a ranged Arcane Blast, one other creature of your choice within [B]5 feet[/B] of the original target takes [B]force damage equal to your Constitution modifier[/B]. This damage does not require an attack roll. [HR][/HR] [HEADING=2]Suppressive Fire[/HEADING] [I]7th-level Artillerist feature[/I] Once per turn, when you hit a creature with an Arcane Blast, you may reduce that creature’s speed to [B]0 until the start of your next turn[/B], provided the creature is Large or smaller. [HR][/HR] [HEADING=1]Skirmisher[/HEADING] [I]You are trained for speed, repositioning, and close-quarters chaos.[/I] [HEADING=2]Arcane Step[/HEADING] [I]3rd-level Skirmisher feature[/I] After you hit a creature with an Arcane Blast, you may immediately teleport up to [B]10 feet[/B] without provoking opportunity attacks. [HR][/HR] [HEADING=2]Kinetic Reversal[/HEADING] [I]7th-level Skirmisher feature[/I] When a creature misses you with a melee attack, you may use your reaction to make a [B]melee Arcane Blast[/B] against that creature. On a hit, the target is pushed [B]10 feet directly away from you[/B]. [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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