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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="Blue" data-source="post: 9843126" data-attributes="member: 20564"><p>I don't disagree, but I'm not wholehearted with you.</p><p></p><p>Complexity has a couple of niches, and what you say address both of them: character creation (and advancement) and at-the-table play.</p><p></p><p>That said, there's more to the Warlock then what you talk about. EB, unless you're going up the melee route, is such a spell tax that not taking it is a trap option. Warlock has both patron and pact instead of just a single subclass, and in some cases like hexblade and path of the blade how they interact is important enough that you need to know about future choices and plan advancement early. In addition you've got not just spells but invocations to both read over during character creation and to use during play.</p><p></p><p>I've seen newer players forget that their warlock slots upcast and just use the base spells. I've seen new players not consider upcasting when picking spells, and having spells that haven't scaled and they have a very slow replacement rate. More places where a player can get semi-locked into choices that looked good at the time, that a more experienced player would consider how they scaled as well. In other words, additional complexity.</p></blockquote><p></p>
[QUOTE="Blue, post: 9843126, member: 20564"] I don't disagree, but I'm not wholehearted with you. Complexity has a couple of niches, and what you say address both of them: character creation (and advancement) and at-the-table play. That said, there's more to the Warlock then what you talk about. EB, unless you're going up the melee route, is such a spell tax that not taking it is a trap option. Warlock has both patron and pact instead of just a single subclass, and in some cases like hexblade and path of the blade how they interact is important enough that you need to know about future choices and plan advancement early. In addition you've got not just spells but invocations to both read over during character creation and to use during play. I've seen newer players forget that their warlock slots upcast and just use the base spells. I've seen new players not consider upcasting when picking spells, and having spells that haven't scaled and they have a very slow replacement rate. More places where a player can get semi-locked into choices that looked good at the time, that a more experienced player would consider how they scaled as well. In other words, additional complexity. [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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