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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="Scott Christian" data-source="post: 9844672" data-attributes="member: 6901101"><p>That's why "simple" can go various ways. I definitely see it as an "in game" situation, not "out of game" like session zero or when levelling up. You have all the time in the world when building a character or increasing a level. You can sit, one-on-one, with the player having difficulty and explain the paths or templates. </p><p>But in game? To let someone who is prone to not understanding action economy, visual aspects of the game (like a flippin 20' cone), or to hit rolls vs saves, like calculating whether the creature will have a good save versus a high AC in game, there is so much more time spent with the "in game." And this doesn't even take into account choice paralysis. Give that same person 16 spells and the time doubles.</p><p>So for me, "simple" means you give them a social spell, an exploration spell, and a damage spell. That's it. You can add layers to these spells as the person levels. This way, when they are in a situation, their options become clearer.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 9844672, member: 6901101"] That's why "simple" can go various ways. I definitely see it as an "in game" situation, not "out of game" like session zero or when levelling up. You have all the time in the world when building a character or increasing a level. You can sit, one-on-one, with the player having difficulty and explain the paths or templates. But in game? To let someone who is prone to not understanding action economy, visual aspects of the game (like a flippin 20' cone), or to hit rolls vs saves, like calculating whether the creature will have a good save versus a high AC in game, there is so much more time spent with the "in game." And this doesn't even take into account choice paralysis. Give that same person 16 spells and the time doubles. So for me, "simple" means you give them a social spell, an exploration spell, and a damage spell. That's it. You can add layers to these spells as the person levels. This way, when they are in a situation, their options become clearer. [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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