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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9846314" data-attributes="member: 6704184"><p>Also, perhaps the way to go, [USER=6790260]@EzekielRaiden[/USER], is to make the simple arcane caster first, and use it as the standard for simple classes. </p><p></p><p>So if the simple sorcerer is as i suggested just above this post, then the fights might look like its current form but it can choose which weapon mastery to use with each attack action, and its uses of action surge and second wind would be combined and balanced on the spell slots of the simple sorcerer. </p><p></p><p>And perhaps each mastery has an active "technique" you can use after you use a second wind, or something. </p><p></p><p>Both classes have a simple limited resource that powers 3-6 individual "powers", and some at-will abilities that modify thier main action abilities. They wouldnt feel samey because it wiuldnt be the same structure or presentation or even exact same numbers, and of course the effects would be quite different. </p><p></p><p>And then a complex subclass could expand what you can do with your masteries/metamagics and such, turning you fully into a martial "power" based character or a fully realized caster, while simple subclasses just give simple passive buffs to your base class abilities.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9846314, member: 6704184"] Also, perhaps the way to go, [USER=6790260]@EzekielRaiden[/USER], is to make the simple arcane caster first, and use it as the standard for simple classes. So if the simple sorcerer is as i suggested just above this post, then the fights might look like its current form but it can choose which weapon mastery to use with each attack action, and its uses of action surge and second wind would be combined and balanced on the spell slots of the simple sorcerer. And perhaps each mastery has an active "technique" you can use after you use a second wind, or something. Both classes have a simple limited resource that powers 3-6 individual "powers", and some at-will abilities that modify thier main action abilities. They wouldnt feel samey because it wiuldnt be the same structure or presentation or even exact same numbers, and of course the effects would be quite different. And then a complex subclass could expand what you can do with your masteries/metamagics and such, turning you fully into a martial "power" based character or a fully realized caster, while simple subclasses just give simple passive buffs to your base class abilities. [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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