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General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="Tigris" data-source="post: 9846352" data-attributes="member: 7043270"><p>Why does simpler have to mean weak? </p><p></p><p>The 2014 does not put its weight because the people who created it were bad at math and way way overestimate how strong crits are. </p><p></p><p></p><p>The simple classes (ranger and paladin) in 13th age, which is a D&D like, are pulling their weight.</p><p></p><p>In 4E the elementalist sorcerer also did pull its weight. </p><p></p><p></p><p></p><p>If the class only has cantrips, thats fine, if the cantrips are strong enough. The class should just also have something else than just damage. Having good riders on the 2-3 cantrips they can cast as one example. </p><p></p><p></p><p></p><p></p><p>We should really not assume 6E is just 5E homebrew and take the 5e problems with it.</p><p></p><p></p><p>Like "be able to use different weapon masteries with the weapon" is more complicated than just giving the fighter 2 maneuvers they can always use (instead of basic attacks). </p><p></p><p></p><p>I also dont think by combining second wind and action surge it becomes really simpler. Having 1 card you can use once, and then it goes away, is really really simple. The simplest way to track ressources, you know what you can do and if its there or not. If you can just use action surge (and also here, why complicate it like "you get another action" and instead just make it "you attack 2 times as much as normal") and second wind once per short rest (and have a short rest automatic after each combat), then its easier than having to track 3 "slots" which needed to be tracked "Oh did I forget to mark that use in this combat?, oh and did this now count as a short rest, and did I get a slot back?"</p></blockquote><p></p>
[QUOTE="Tigris, post: 9846352, member: 7043270"] Why does simpler have to mean weak? The 2014 does not put its weight because the people who created it were bad at math and way way overestimate how strong crits are. The simple classes (ranger and paladin) in 13th age, which is a D&D like, are pulling their weight. In 4E the elementalist sorcerer also did pull its weight. If the class only has cantrips, thats fine, if the cantrips are strong enough. The class should just also have something else than just damage. Having good riders on the 2-3 cantrips they can cast as one example. We should really not assume 6E is just 5E homebrew and take the 5e problems with it. Like "be able to use different weapon masteries with the weapon" is more complicated than just giving the fighter 2 maneuvers they can always use (instead of basic attacks). I also dont think by combining second wind and action surge it becomes really simpler. Having 1 card you can use once, and then it goes away, is really really simple. The simplest way to track ressources, you know what you can do and if its there or not. If you can just use action surge (and also here, why complicate it like "you get another action" and instead just make it "you attack 2 times as much as normal") and second wind once per short rest (and have a short rest automatic after each combat), then its easier than having to track 3 "slots" which needed to be tracked "Oh did I forget to mark that use in this combat?, oh and did this now count as a short rest, and did I get a slot back?" [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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