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General Tabletop Discussion
*Dungeons & Dragons
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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<blockquote data-quote="Minigiant" data-source="post: 9846538" data-attributes="member: 63508"><p>Really? It's not that complicated. People are making it complicated. Because on this forum, most people are very knowledgeable about the game and they can increase the complication of their simple class to match their level of play.</p><p></p><p>However, it would be very simple to silo off abilities for a simple arcane caster by giving them light, mage hand, and prestidigitaion which are not combat actions.</p><p></p><p>Then, you silo away their combat action.</p><p></p><p>They have buckets of 2 combat cantrips and that's what they have.</p><p></p><p>Fire bolt and Ray of Frost for Elementalist.</p><p>Shocking grasp and thunderwave for Storm Mage</p><p>Poison Spray and Chill Touch for Death Mage.</p><p></p><p>There you would only have to learn 2 attack cantrips. Just that. And buff them automatically as you level. You dont even need to get into the weapon system rules.</p><p></p><p>From there, you can still silo off multiple simple subclasses. A subclass with more defense, A subclass with more attack cantrips. A subclass with more utility cantrips. A subclass that's more damage based.</p><p></p><p>It can be done. </p><p></p><p>My point is that the fighter is a poor example of what you would do. Because the fighter itself was designed to have simplicity in it in a small sliver in order to placate giving it to a nuclear with only one option. And after that option, the entire rest of the class was designed for experts and being complex.</p><p></p><p>The fighter barbarian, Sorcerer and warlock were all designed working backwards from complexity to simplicity. <strong>Because the target audience for them was never people who wanted simplicity.</strong></p></blockquote><p></p>
[QUOTE="Minigiant, post: 9846538, member: 63508"] Really? It's not that complicated. People are making it complicated. Because on this forum, most people are very knowledgeable about the game and they can increase the complication of their simple class to match their level of play. However, it would be very simple to silo off abilities for a simple arcane caster by giving them light, mage hand, and prestidigitaion which are not combat actions. Then, you silo away their combat action. They have buckets of 2 combat cantrips and that's what they have. Fire bolt and Ray of Frost for Elementalist. Shocking grasp and thunderwave for Storm Mage Poison Spray and Chill Touch for Death Mage. There you would only have to learn 2 attack cantrips. Just that. And buff them automatically as you level. You dont even need to get into the weapon system rules. From there, you can still silo off multiple simple subclasses. A subclass with more defense, A subclass with more attack cantrips. A subclass with more utility cantrips. A subclass that's more damage based. It can be done. My point is that the fighter is a poor example of what you would do. Because the fighter itself was designed to have simplicity in it in a small sliver in order to placate giving it to a nuclear with only one option. And after that option, the entire rest of the class was designed for experts and being complex. The fighter barbarian, Sorcerer and warlock were all designed working backwards from complexity to simplicity. [B]Because the target audience for them was never people who wanted simplicity.[/B] [/QUOTE]
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[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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