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For King and Country: A campaign idea.
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<blockquote data-quote="gothwalk" data-source="post: 166490" data-attributes="member: 2263"><p>There are a great many strengths to this kind of set-up - many of which have been used in television and comics. The main one is that you don't have to seek out a motivation for the PCs to get involved; they just do what they're told. This has been used in presentations as varied as the aforementioned James Bond, <em>Teenage Mutant Ninja Turtles</em>, and <em>Saving Private Ryan</em>. This can save the DM an awful lot of headaches.</p><p></p><p>The only downside is that the players may start to feel that they don't have any control over the way that the game is going - they aren't free to follow their own impulses. This is a leash that you can loosen or tighten as you need, though - there's plenty of space for personal things as an aside to the main events, especially with the careful use of nemeses - vilains who got away, and come back for revenge. </p><p></p><p>Drew</p><p><a href="http://www.badgerofthelord.net/" target="_blank">http://www.badgerofthelord.net/</a></p></blockquote><p></p>
[QUOTE="gothwalk, post: 166490, member: 2263"] There are a great many strengths to this kind of set-up - many of which have been used in television and comics. The main one is that you don't have to seek out a motivation for the PCs to get involved; they just do what they're told. This has been used in presentations as varied as the aforementioned James Bond, [i]Teenage Mutant Ninja Turtles[/i], and [i]Saving Private Ryan[/i]. This can save the DM an awful lot of headaches. The only downside is that the players may start to feel that they don't have any control over the way that the game is going - they aren't free to follow their own impulses. This is a leash that you can loosen or tighten as you need, though - there's plenty of space for personal things as an aside to the main events, especially with the careful use of nemeses - vilains who got away, and come back for revenge. Drew [url]http://www.badgerofthelord.net/[/url] [/QUOTE]
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For King and Country: A campaign idea.
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