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For March Move Monster Madness '04: Mûmak (Oliphaunt)
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<blockquote data-quote="Shade" data-source="post: 1400598" data-attributes="member: 287"><p><strong>For March Move Monster Madness '04: Mûmak (Oliphaunt)</strong></p><p></p><p><strong><span style="font-size: 15px">Mûmak (Oliphaunt)</span></strong></p><p></p><p><strong>Gargantuan Animal</strong></p><p><strong>Hit Dice:</strong> 24d8+300 (408 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>AC:</strong> 17 (–4 size, +0 Dex, +11 natural), touch 6, flat-footed 17</p><p><strong>Base Attack/Grapple:</strong> +18/+45</p><p><strong>Attack:</strong> Gore +29 melee (3d8+22)</p><p><strong>Full Attack:</strong> Slam +29 melee (3d6+15) and 2 stamps +24 melee (3d6+7); or gore +29 melee (3d8+22)</p><p><strong>Space/Reach:</strong> 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> Frightful presence, trample 3d8+22</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +24, Ref +14, Will +11</p><p><strong>Abilities:</strong> Str 40, Dex 10, Con 30, Int 2, Wis 13, Cha 7</p><p><strong>Skills:</strong> Hide -12, Listen +16, Spot +15</p><p><strong>Feats:</strong> Alertness, Awesome Blow, Endurance, Epic Toughness (x2), Improved Bull Rush, Improved Overrun, Iron Will, Power Attack</p><p><strong>Environment:</strong> Warm plains</p><p><strong>Organization:</strong> Solitary or herd (6-30)</p><p><strong>Challenge Rating:</strong> 14</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 24–35 HD (Gargantuan); 36–48 HD (Colossal)</p><p><strong>Level Adjustment:</strong> -</p><p> </p><p><em>The creature appears to be a pachyderm larger than a house, with four massive tusks, two upward-turning and two downward-turning. Its hide is decorated with elaborate warpaint, and it bears a large wooden howdah on its back.</em></p><p> </p><p>Mûmakil, also known as oliphaunts, are gigantic elephantlike creatures. Humans and other creatures often breed them for war, and outfit them with a variety of equipment to increase their already formidable combat prowess (see Mûmakil Equipment, below). A typical mûmak crew consists of a driver who stands on an exotic saddle and a howdah carrying up to 4 passengers.</p><p> </p><p>An oliphaunt's crew usually spends hours decorating their mûmak with elaborate warpaint prior to going to battle. Many decorate themselves as well, often with designs matching their warbeast.</p><p> </p><p>A mûmak stands around 40 feet tall and 60 feet long from tusk to tail. It weighs about 25 tons.</p><p> </p><p>Mûmakil cannot speak.</p><p> </p><p><strong>Combat</strong></p><p></p><p>Mûmakil are straightforward in combat. They simply trample most adversaries, while flinging others aside with slams from their massive tusks.</p><p> </p><p><strong>Frightful Presence (Ex):</strong> A mûmak can unsettle foes with its mere presence. The ability takes effect automatically whenever the mûmak attacks or charges. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the mûmak.</p><p></p><p>A potentially affected creature that succeeds at a Will save (DC 20) remins immune to that mûmak's frightful presence for one day. On a failure, creatures with 4 HD or fewer become panicked for 4d6 rounds, and those with 5 HD or more become shaken for 4d6 rounds. A mûmak ignores the frightful presence of others of its kind. This is a mind-affecting fear effect. The save DC is Charisma-based.</p><p></p><p><strong>Trample (Ex):</strong> Reflex half DC 37. The save DC is Strength-based.</p><p></p><p><strong><span style="font-size: 12px">Training a Mûmak</span></strong></p><p></p><p>A mûmak requires training before it can bear riders in combat. Training a mûmak requires six weeks of work and a DC 25 Handle Animal check. Riding an oliphaunt requires an exotic saddle. A mûmak can fight while carrying a rider, but the mûmak cannot also attack unless he or she succeeds on a Ride check.</p><p> </p><p>Mûmak young are worth 24,000 gp each on the open market. Professional trainers charge 1,500 gp to rear or train a mûmak.</p><p> </p><p><strong>Carrying Capacity:</strong> A light load for a mûmak is up to 2,128 pounds; a medium load, 2,129–4,256 pounds; and a heavy load, 4,257–6,400 pounds.</p><p> </p><p><strong><span style="font-size: 12px">Mûmakil Equipment</span></strong></p><p></p><p><strong>Barding:</strong> Since mûmakil are Gargantuan, barding for a mûmak costs sixteen times what a human's armor costs and weighs sixteen times as much. A mûmak in medium or heavy barding moves at a speed of 30 feet; in heavy barding it moves at only triple normal rate when running instead of quadruple.</p><p> </p><p><strong>Howdah:</strong> A mûmak howdah can hold 2 Large or 4 Medium or smaller creatures. Passengers must make a DC 5 Ride check to attack. It provides one-half cover to its occupants. <em>Cost:</em> 800 gp; <em>Weight:</em> 560 lb.</p><p></p><p>A howdah for a Colossal mûmak can hold 4 Large or 8 Medium or smaller creatures. Its weight and cost are double that of the standard mûmak howdah.</p><p></p><p><strong>Tusk Chains:</strong> This massive spiked chain is connected to two of the mûmak's tusks. It can use it to mow down foes. When affixed with tusk chains and making a gore or trample attack, a mûmak can attempt to trip the opponent (+29 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the oliphaunt. Victims of a trample attack who make successful Reflex saves are not subject to the trip attack. <em>Cost:</em> 90 gp; <em>Weight:</em> 100 lb.</p><p></p><p><strong>Tusk Spikes:</strong> This ring of spikes can be affixed to a mûmak's tusks, causing its slam attacks to deal piercing damage and increasing the critical multiplier to x3. <em>Cost:</em> 50 gp; <em>Weight:</em> 30 lb.</p><p></p><p><strong>Source:</strong> From the films The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King.</p><p></p><p><em>Notes:</em> Per <em>Complete Warrior</em>, the Epic Toughness feat now grants +30 hit points, which has been factored into the bonus hit points above.</p></blockquote><p></p>
[QUOTE="Shade, post: 1400598, member: 287"] [b]For March Move Monster Madness '04: Mûmak (Oliphaunt)[/b] [b][size=4]Mûmak (Oliphaunt)[/size][/b] [b]Gargantuan Animal Hit Dice:[/b] 24d8+300 (408 hp) [b]Initiative:[/b] +0 [b]Speed:[/b] 40 ft. (8 squares) [b]AC:[/b] 17 (–4 size, +0 Dex, +11 natural), touch 6, flat-footed 17 [b]Base Attack/Grapple:[/b] +18/+45 [b]Attack:[/b] Gore +29 melee (3d8+22) [b]Full Attack:[/b] Slam +29 melee (3d6+15) and 2 stamps +24 melee (3d6+7); or gore +29 melee (3d8+22) [b]Space/Reach:[/b] 20 ft./15 ft. [b]Special Attacks:[/b] Frightful presence, trample 3d8+22 [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +24, Ref +14, Will +11 [b]Abilities:[/b] Str 40, Dex 10, Con 30, Int 2, Wis 13, Cha 7 [b]Skills:[/b] Hide -12, Listen +16, Spot +15 [b]Feats:[/b] Alertness, Awesome Blow, Endurance, Epic Toughness (x2), Improved Bull Rush, Improved Overrun, Iron Will, Power Attack [b]Environment:[/b] Warm plains [b]Organization:[/b] Solitary or herd (6-30) [b]Challenge Rating:[/b] 14 [b]Treasure:[/b] None [b]Alignment:[/b] Always neutral [b]Advancement:[/b] 24–35 HD (Gargantuan); 36–48 HD (Colossal) [b]Level Adjustment:[/b] - [i]The creature appears to be a pachyderm larger than a house, with four massive tusks, two upward-turning and two downward-turning. Its hide is decorated with elaborate warpaint, and it bears a large wooden howdah on its back.[/i] Mûmakil, also known as oliphaunts, are gigantic elephantlike creatures. Humans and other creatures often breed them for war, and outfit them with a variety of equipment to increase their already formidable combat prowess (see Mûmakil Equipment, below). A typical mûmak crew consists of a driver who stands on an exotic saddle and a howdah carrying up to 4 passengers. An oliphaunt's crew usually spends hours decorating their mûmak with elaborate warpaint prior to going to battle. Many decorate themselves as well, often with designs matching their warbeast. A mûmak stands around 40 feet tall and 60 feet long from tusk to tail. It weighs about 25 tons. Mûmakil cannot speak. [b]Combat[/b] Mûmakil are straightforward in combat. They simply trample most adversaries, while flinging others aside with slams from their massive tusks. [b]Frightful Presence (Ex):[/b] A mûmak can unsettle foes with its mere presence. The ability takes effect automatically whenever the mûmak attacks or charges. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the mûmak. A potentially affected creature that succeeds at a Will save (DC 20) remins immune to that mûmak's frightful presence for one day. On a failure, creatures with 4 HD or fewer become panicked for 4d6 rounds, and those with 5 HD or more become shaken for 4d6 rounds. A mûmak ignores the frightful presence of others of its kind. This is a mind-affecting fear effect. The save DC is Charisma-based. [b]Trample (Ex):[/b] Reflex half DC 37. The save DC is Strength-based. [b][size=3]Training a Mûmak[/size][/b] A mûmak requires training before it can bear riders in combat. Training a mûmak requires six weeks of work and a DC 25 Handle Animal check. Riding an oliphaunt requires an exotic saddle. A mûmak can fight while carrying a rider, but the mûmak cannot also attack unless he or she succeeds on a Ride check. Mûmak young are worth 24,000 gp each on the open market. Professional trainers charge 1,500 gp to rear or train a mûmak. [b]Carrying Capacity:[/b] A light load for a mûmak is up to 2,128 pounds; a medium load, 2,129–4,256 pounds; and a heavy load, 4,257–6,400 pounds. [b][size=3]Mûmakil Equipment[/size][/b] [b]Barding:[/b] Since mûmakil are Gargantuan, barding for a mûmak costs sixteen times what a human's armor costs and weighs sixteen times as much. A mûmak in medium or heavy barding moves at a speed of 30 feet; in heavy barding it moves at only triple normal rate when running instead of quadruple. [b]Howdah:[/b] A mûmak howdah can hold 2 Large or 4 Medium or smaller creatures. Passengers must make a DC 5 Ride check to attack. It provides one-half cover to its occupants. [i]Cost:[/i] 800 gp; [i]Weight:[/i] 560 lb. A howdah for a Colossal mûmak can hold 4 Large or 8 Medium or smaller creatures. Its weight and cost are double that of the standard mûmak howdah. [b]Tusk Chains:[/b] This massive spiked chain is connected to two of the mûmak's tusks. It can use it to mow down foes. When affixed with tusk chains and making a gore or trample attack, a mûmak can attempt to trip the opponent (+29 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the oliphaunt. Victims of a trample attack who make successful Reflex saves are not subject to the trip attack. [i]Cost:[/i] 90 gp; [i]Weight:[/i] 100 lb. [b]Tusk Spikes:[/b] This ring of spikes can be affixed to a mûmak's tusks, causing its slam attacks to deal piercing damage and increasing the critical multiplier to x3. [i]Cost:[/i] 50 gp; [i]Weight:[/i] 30 lb. [b]Source:[/b] From the films The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King. [i]Notes:[/i] Per [i]Complete Warrior[/i], the Epic Toughness feat now grants +30 hit points, which has been factored into the bonus hit points above. [/QUOTE]
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