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General Tabletop Discussion
*TTRPGs General
For me it's the players not the game
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<blockquote data-quote="Distracted DM" data-source="post: 9271795" data-attributes="member: 6894926"><p>It sounds like you're just happy to play TTRPGs!</p><p></p><p>Because TTRPGs are ultimately a social experience, yeah the people you're playing with are a huge factor whether it's the GM or the other players.</p><p></p><p>But to play devil's advocate, the system is the game that we're all playing together.</p><p>Board games can be more about the game than the people, because the game is what we're primarily engaged with. If the rules for a board game are convoluted, or if the game is designed poorly and not engaging, then you're not going to enjoy the time you spend playing as much even if the other people are friends that you like hanging out with. You can still have a good time, but it'll just be a good time complaining about the game and talking with friends.</p><p></p><p>Different TTRPGs and their rules set the bounds for the expected play experience. The theme, mood, goal, etc.</p><p></p><p>As a DM, the system is really important to me because it dictates how I'm going to guide the game and the group. It's why we have a game at all. I can get fatigued with systems, because they handle differently. I can get bored, or enthused, or invested and it all depends on the game.</p><p>The art, the rules, what kinds of characters the players can make and what they can do.</p><p></p><p>I'll be happier running some games over others. I'll be more engaged as a player with a PbtA game, but when running I like the tactical combat aspect of DnD-likes.</p><p></p><p>If a game is a pain in the arse to run because it doesn't have any monsters and I have to make them up, I'm gonna hate that and not have a good time, even if I'm running for friends. I'll be stressed and annoyed that I'm either not providing a fun experience and that I'm not being supported by the game. </p><p></p><p>System matters IMO.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9271795, member: 6894926"] It sounds like you're just happy to play TTRPGs! Because TTRPGs are ultimately a social experience, yeah the people you're playing with are a huge factor whether it's the GM or the other players. But to play devil's advocate, the system is the game that we're all playing together. Board games can be more about the game than the people, because the game is what we're primarily engaged with. If the rules for a board game are convoluted, or if the game is designed poorly and not engaging, then you're not going to enjoy the time you spend playing as much even if the other people are friends that you like hanging out with. You can still have a good time, but it'll just be a good time complaining about the game and talking with friends. Different TTRPGs and their rules set the bounds for the expected play experience. The theme, mood, goal, etc. As a DM, the system is really important to me because it dictates how I'm going to guide the game and the group. It's why we have a game at all. I can get fatigued with systems, because they handle differently. I can get bored, or enthused, or invested and it all depends on the game. The art, the rules, what kinds of characters the players can make and what they can do. I'll be happier running some games over others. I'll be more engaged as a player with a PbtA game, but when running I like the tactical combat aspect of DnD-likes. If a game is a pain in the arse to run because it doesn't have any monsters and I have to make them up, I'm gonna hate that and not have a good time, even if I'm running for friends. I'll be stressed and annoyed that I'm either not providing a fun experience and that I'm not being supported by the game. System matters IMO. [/QUOTE]
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