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For me it's the players not the game
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<blockquote data-quote="Willie the Duck" data-source="post: 9272285" data-attributes="member: 6799660"><p>I think that, in general, the socializing and players is the primary thing. I think that's likely true for most gamers, in general and on the forums (it's just harder to talk about the players here, since you haven't met them and explaining how that twinkle David gets in his eye when he rolls D12s really enhances the game is a significant challenge as a writer, so we end up doing #-of-angels-on-pinheads discussions over rules minutiae). </p><p></p><p>That said, I would rather play chess with Joe than checkers; and if we're going to play Monopoly with Katie, we are <strong>not</strong> doling out fees collected when you land on free parking, because I want this game to <strong>end</strong> at some point. Same is true of the game systems. The system matters, just not as much as the people one is playing with (and any number of other factors).</p><p></p><p>For many groups, it also isn't as stark as <em>Fatal</em>* vs anything else. I would only play highly RP-requiring games like <em>Blades in the Dark</em> with some players, and some highly numbers-tracking games like <em>Eclipse Phase, Hero System</em> (with Power Pools), or even <em>Shadowrun</em> with others. I say that because, like that never-ending Monopoly game, someone isn't going to have fun, and if the gaming experience is about the people and hanging out with them, them not having fun is something I want to avoid. </p><p><em>*RahoWa, Myfarog, etc.</em></p><p></p><p>So, in the end, I think it is an important reminder that the players and the playing of the game is more important than the rules minutiae, particularly compared to how much of the forum discussion covers such things, that doesn't mean that the game, the rules, the overall system isn't going to matter as well -- it just receives disproportionate focus.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9272285, member: 6799660"] I think that, in general, the socializing and players is the primary thing. I think that's likely true for most gamers, in general and on the forums (it's just harder to talk about the players here, since you haven't met them and explaining how that twinkle David gets in his eye when he rolls D12s really enhances the game is a significant challenge as a writer, so we end up doing #-of-angels-on-pinheads discussions over rules minutiae). That said, I would rather play chess with Joe than checkers; and if we're going to play Monopoly with Katie, we are [B]not[/B] doling out fees collected when you land on free parking, because I want this game to [B]end[/B] at some point. Same is true of the game systems. The system matters, just not as much as the people one is playing with (and any number of other factors). For many groups, it also isn't as stark as [I]Fatal[/I]* vs anything else. I would only play highly RP-requiring games like [I]Blades in the Dark[/I] with some players, and some highly numbers-tracking games like [I]Eclipse Phase, Hero System[/I] (with Power Pools), or even [I]Shadowrun[/I] with others. I say that because, like that never-ending Monopoly game, someone isn't going to have fun, and if the gaming experience is about the people and hanging out with them, them not having fun is something I want to avoid. [I]*RahoWa, Myfarog, etc.[/I] So, in the end, I think it is an important reminder that the players and the playing of the game is more important than the rules minutiae, particularly compared to how much of the forum discussion covers such things, that doesn't mean that the game, the rules, the overall system isn't going to matter as well -- it just receives disproportionate focus. [/QUOTE]
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