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For me it's the players not the game
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<blockquote data-quote="DEFCON 1" data-source="post: 9273391" data-attributes="member: 7006"><p>I'm also one who doesn't much care about the game itself, I'm in it for the character work and the improv. And thus if I have a table of players who also care about characterization and story and are comfortable creating something out of nothing... the mechanics and dice that give us our prompts can be any which way. Simple, complex, doesn't much matter.</p><p></p><p>That being said... the more the mechanics and dice align to the tropes and themes of the RPG we are playing and help generate stronger prompts and more creative improvisation... the better it will be. I might not care much about game mechanics, but it's the small part I do care about that tells me I'd rather play Call of C'thulu using the actual CoC rules designed specifically for that genre of game than any port of Call of C'thulu into a d20 and "leveling" type system. D&D is a game that makes best use of levels and the d20, it's not designed for effective CoC survival.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9273391, member: 7006"] I'm also one who doesn't much care about the game itself, I'm in it for the character work and the improv. And thus if I have a table of players who also care about characterization and story and are comfortable creating something out of nothing... the mechanics and dice that give us our prompts can be any which way. Simple, complex, doesn't much matter. That being said... the more the mechanics and dice align to the tropes and themes of the RPG we are playing and help generate stronger prompts and more creative improvisation... the better it will be. I might not care much about game mechanics, but it's the small part I do care about that tells me I'd rather play Call of C'thulu using the actual CoC rules designed specifically for that genre of game than any port of Call of C'thulu into a d20 and "leveling" type system. D&D is a game that makes best use of levels and the d20, it's not designed for effective CoC survival. [/QUOTE]
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