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<blockquote data-quote="Memnus" data-source="post: 1359296" data-attributes="member: 14001"><p>Fleck travels to Dumeldein and takes up residence with his third cousin, of of the city's most respected alchemists. Although the house is crowded, as any permanent gnomish dwelling tends to be, Fleck tunes out the familiar hubbub and sets down to his studies. He soon realizes, though, that the magic of this weapon is still beyond his skill to tease out. He'll need the proper tools; what more, some of those tools haven't even been invented yet. Through studying his host's library, he learned the secrets of binding simple enchantments to mundane objects.</p><p></p><p>His first experiment was not exactly a stunning success. By tying a string to a wooden sphere, and enchanting the sphere to levitate, as he described it, "You can always tell which way gravity is pulling." He fails to explain, however, why there might ever be any need to use it. The levitation spell was imbalanced, however, and before Fleck could stop it the little contraption had floated out a window into the street. Those in the immediate vicinity of the house payed it little mind - after all, with that many gnomes in one place, odd things are bound to happen - but it drifted farther and farther toward the center of the city, over the heads of the crowds, slowly gaining altitude. Fleck never saw it again, and set the design aside as needing work, along with the plans to enchant his cart to fly.</p><p></p><p>After nearly a month of study, he began to go back to alchemy, taking his wares to the Traders' Plaza every morning and doing a brisk business. While there, he managed to acquire some of the more potent components for his further designs - his first successful enchantment was warding his vest against water, protecting his precious spell components even from submersion. He also bound a detect magic spell to a glass lens, allowing him deeper study of magical emanations when not under the time constraints of the spell. With this new tool, he went back to studying the dagger, and was so engrossed that he forgot the date the group had planned to meet again in the winter.</p><p></p><p>(Like I said before, I'm not here tonight. If you really want me around, Rish has my character sheet.)</p></blockquote><p></p>
[QUOTE="Memnus, post: 1359296, member: 14001"] Fleck travels to Dumeldein and takes up residence with his third cousin, of of the city's most respected alchemists. Although the house is crowded, as any permanent gnomish dwelling tends to be, Fleck tunes out the familiar hubbub and sets down to his studies. He soon realizes, though, that the magic of this weapon is still beyond his skill to tease out. He'll need the proper tools; what more, some of those tools haven't even been invented yet. Through studying his host's library, he learned the secrets of binding simple enchantments to mundane objects. His first experiment was not exactly a stunning success. By tying a string to a wooden sphere, and enchanting the sphere to levitate, as he described it, "You can always tell which way gravity is pulling." He fails to explain, however, why there might ever be any need to use it. The levitation spell was imbalanced, however, and before Fleck could stop it the little contraption had floated out a window into the street. Those in the immediate vicinity of the house payed it little mind - after all, with that many gnomes in one place, odd things are bound to happen - but it drifted farther and farther toward the center of the city, over the heads of the crowds, slowly gaining altitude. Fleck never saw it again, and set the design aside as needing work, along with the plans to enchant his cart to fly. After nearly a month of study, he began to go back to alchemy, taking his wares to the Traders' Plaza every morning and doing a brisk business. While there, he managed to acquire some of the more potent components for his further designs - his first successful enchantment was warding his vest against water, protecting his precious spell components even from submersion. He also bound a detect magic spell to a glass lens, allowing him deeper study of magical emanations when not under the time constraints of the spell. With this new tool, he went back to studying the dagger, and was so engrossed that he forgot the date the group had planned to meet again in the winter. (Like I said before, I'm not here tonight. If you really want me around, Rish has my character sheet.) [/QUOTE]
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