Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
For More Than Glory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rish" data-source="post: 1855363" data-attributes="member: 14000"><p>Kirran jumps ship earlier than the others, at the rowdy freeport at the mouth of the river, not really interested in heading back into Mittendein with winter coming on if he can avoid it. After a few days listening to the local gossip, something catches his ear about the relatively young Dwarvish port in Cryndon still looking for help with this and that, keeping down smugglers and the like, and he figures, why not? With some searching he manages to find a ship heading southward.</p><p></p><p>As he's gathering his things to disembark, though, another traveller gets on and has a quiet conversation with the captain, and he catches the word "Suryanasta". This causes him to pause for a minute, and a little thought and a surreptitious coin flip decides him: it's bound to be warmer there, and he's never been there, and again, why not?</p><p></p><p>The other traveler, as it turns out, is a monk of Aohalim, recalled from her journey by her order. Kirran figures he won't be much interested in whatever's troubling an order as damnably law-abiding as hers, but he learns the local customs from her in any case, to avoid any trouble he's not gone looking for.</p><p></p><p>He lives a strange, drifting life for his few months in the desert cities of Suryanasta, helping out an apothecary from time to time with his modest skill with potions but mostly just chasing rumors and making brief forays into the nearby wilderness looking for interesting things. After a while, when none of the rumors have borne fruit and the winter is fading in the north, he takes ship back up the coast to the major cities of Mittendein. </p><p></p><p>Meier's letter misses him entirely, somehow, but Fleck's eventually reaches him when he drops in to one of the temples and it's passed to him by another cleric, who just shrugs when Kirran looks at the now-crumpled, smudged, and grubby bit of paper with some dubiousness. Then he just settles in to wait for the winter to give way to the beginnings of spring.</p></blockquote><p></p>
[QUOTE="Rish, post: 1855363, member: 14000"] Kirran jumps ship earlier than the others, at the rowdy freeport at the mouth of the river, not really interested in heading back into Mittendein with winter coming on if he can avoid it. After a few days listening to the local gossip, something catches his ear about the relatively young Dwarvish port in Cryndon still looking for help with this and that, keeping down smugglers and the like, and he figures, why not? With some searching he manages to find a ship heading southward. As he's gathering his things to disembark, though, another traveller gets on and has a quiet conversation with the captain, and he catches the word "Suryanasta". This causes him to pause for a minute, and a little thought and a surreptitious coin flip decides him: it's bound to be warmer there, and he's never been there, and again, why not? The other traveler, as it turns out, is a monk of Aohalim, recalled from her journey by her order. Kirran figures he won't be much interested in whatever's troubling an order as damnably law-abiding as hers, but he learns the local customs from her in any case, to avoid any trouble he's not gone looking for. He lives a strange, drifting life for his few months in the desert cities of Suryanasta, helping out an apothecary from time to time with his modest skill with potions but mostly just chasing rumors and making brief forays into the nearby wilderness looking for interesting things. After a while, when none of the rumors have borne fruit and the winter is fading in the north, he takes ship back up the coast to the major cities of Mittendein. Meier's letter misses him entirely, somehow, but Fleck's eventually reaches him when he drops in to one of the temples and it's passed to him by another cleric, who just shrugs when Kirran looks at the now-crumpled, smudged, and grubby bit of paper with some dubiousness. Then he just settles in to wait for the winter to give way to the beginnings of spring. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
For More Than Glory
Top