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<blockquote data-quote="Arkhandus" data-source="post: 1878961" data-attributes="member: 13966"><p>((OOC: Sorry for the lateness of my post, been distracted the last few weeks and kinda busy. Consider this a flashback or something. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ))</p><p> </p><p>Argus tells the others on the boat to Mittendien that he has some business to take care of and some training to finish, so if they wish his aid in whatever they do next, he'll be returning to Mittendien in the coming Spring, passing through the capitol at some point then, and can be contacted there. Once everyone disembarks from the ship, Argus heads out into the wilderness and treks southward for a few weeks, finding the K'ultan barbarian village once more. Many of the warriors/hunters of the tribe are still out looking for him, so the village only has a handful of guards on the watch. Argus sneaks up on one and renders him unconscious after covering the man's mouth to silence him, setting the unconscious guard down somewhere he won't be noticed by the other guards around the village. Argus slips in and makes his way to the shaman's lodge, shushing the shaman when he enters, saying quietly that he's not there to do any harm and that he wasn't chieftain Hrel'tar's murderer. The shaman, Pah'rel, is dubious on that matter but hears out the Hibridean once again.</p><p> </p><p>Argus gives his case to the tribe's shaman, but has nothing significant to back himself up. He's told to leave before the rest of the warriors return, as Pah'rel won't help him and the tribe will be moving south again to avoid the worst of the coming winter. Pah'rel does believe Argus to an extent though, and helps Argus leave the village unnoticed. The two speak briefly outside the village, Pah'rel being only moderately fluent in Mittendienish whereas the rest of the tribe knows none of the language, and Argus expresses an interest in at least receiving Pah'rel's assistance in seeking Eraekoth's blessing. He believes the deity has aided him somewhat lately, and thinks Eraekoth supports him, so asks Pah'rel to use a scroll Argus recovered some time ago, to restore Argus' ability to draw on nature's power. He cares not for Talina and her domains any longer, and will only call on Eraekoth the Lord of Storms for aid. Pah'rel is hesitant, but agrees after some convincing by Argus. A brief ritual later, and Argus pledges himself to Eraekoth, the tribe's patron deity. He still has grudges to avenge, and a renewed degree of respect for nature, for which Eraekoth seems to accept his atonement. Argus agrees to Pah'rel's demand that he return someday in the next few years to settle matters with the other tribesmen and accept his punishment if deemed guilty. For now, he leaves the K'ultan village and heads out to the sea, traveling a week or so, and makes a few sacrifices of animals, foodstuffs, and wine he had procured in Dumeldein before leaving.</p><p> </p><p>The former monk heads out south then into unclaimed wilderness, traveling along the coastline for the first few days before heading somewhat westward and eventually into Paludosan territory. He heads a bit further south into Paludosus while hunting and foraging to survive, occasionally fighting off savage lizardmen or other swamp-beasts, outrunning them when needed, and eventually made his way to a Paludosan town controlled by the more civilized lizardfolk. The winter cold is less intense here than Mittendien, and Argus ekes out a living in the town for a few months with some of the treasure he had recovered back on Olynar. He has trouble staying out of trouble with the locals, but manages to learn some of the lizards' tongue through paying a few lizardmen who knew Mittendienish. Inevitably, his temper gets the best of him eventually in Paludosus, and Argus ends up in a duel with one of the lizardfolk's lesser nobles. He bests the lizardman in combat, but with severe injury and a sudden need to get out of town before the lizardman took it personally....no sense getting lynched or slain in some back alley of Paludosus due to some young lizardman noble with a grudge.</p><p> </p><p>Argus makes his way northward again post-haste, and heads through the wilderness to the southern edges of Thoradur, where he stumbles in trying to talk with the dwarves for directions, and he ends up heading in what he thinks is the direction of Mittendien again. He catches a cold along the way, and curses Talina's winter not for the first time. Eventually, Argus finds his way to a Mittendienish village being rebuilt, Tillich, and from this unfamiliar town he gets directions to reach Dumeldein again.</p><p> </p><p>((OOC: Argus spent 3 months with a Meager lifestyle and 3 months with a Common lifestyle, so spent 140 sp and 148 gp on upkeep. He spent a 50-gp green iolite stone to purchase offerings that he then sacrificed to Eraekoth. Argus spent 2,000 gp of the treasure he got on Olynar to get a Handy Haversack in Dumeldein before leaving. Argus sold his old masterwork quarterstaff at some point for 150 gp, and threw out his old backpack since he probably couldn't have sold it. Argus bought a Potion of Cure Moderate Wounds in Dumeldein as well for 300 gp, leaving him with 18 gp, 64 sp, 6 cp, and a few gems.))</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1878961, member: 13966"] ((OOC: Sorry for the lateness of my post, been distracted the last few weeks and kinda busy. Consider this a flashback or something. :) )) Argus tells the others on the boat to Mittendien that he has some business to take care of and some training to finish, so if they wish his aid in whatever they do next, he'll be returning to Mittendien in the coming Spring, passing through the capitol at some point then, and can be contacted there. Once everyone disembarks from the ship, Argus heads out into the wilderness and treks southward for a few weeks, finding the K'ultan barbarian village once more. Many of the warriors/hunters of the tribe are still out looking for him, so the village only has a handful of guards on the watch. Argus sneaks up on one and renders him unconscious after covering the man's mouth to silence him, setting the unconscious guard down somewhere he won't be noticed by the other guards around the village. Argus slips in and makes his way to the shaman's lodge, shushing the shaman when he enters, saying quietly that he's not there to do any harm and that he wasn't chieftain Hrel'tar's murderer. The shaman, Pah'rel, is dubious on that matter but hears out the Hibridean once again. Argus gives his case to the tribe's shaman, but has nothing significant to back himself up. He's told to leave before the rest of the warriors return, as Pah'rel won't help him and the tribe will be moving south again to avoid the worst of the coming winter. Pah'rel does believe Argus to an extent though, and helps Argus leave the village unnoticed. The two speak briefly outside the village, Pah'rel being only moderately fluent in Mittendienish whereas the rest of the tribe knows none of the language, and Argus expresses an interest in at least receiving Pah'rel's assistance in seeking Eraekoth's blessing. He believes the deity has aided him somewhat lately, and thinks Eraekoth supports him, so asks Pah'rel to use a scroll Argus recovered some time ago, to restore Argus' ability to draw on nature's power. He cares not for Talina and her domains any longer, and will only call on Eraekoth the Lord of Storms for aid. Pah'rel is hesitant, but agrees after some convincing by Argus. A brief ritual later, and Argus pledges himself to Eraekoth, the tribe's patron deity. He still has grudges to avenge, and a renewed degree of respect for nature, for which Eraekoth seems to accept his atonement. Argus agrees to Pah'rel's demand that he return someday in the next few years to settle matters with the other tribesmen and accept his punishment if deemed guilty. For now, he leaves the K'ultan village and heads out to the sea, traveling a week or so, and makes a few sacrifices of animals, foodstuffs, and wine he had procured in Dumeldein before leaving. The former monk heads out south then into unclaimed wilderness, traveling along the coastline for the first few days before heading somewhat westward and eventually into Paludosan territory. He heads a bit further south into Paludosus while hunting and foraging to survive, occasionally fighting off savage lizardmen or other swamp-beasts, outrunning them when needed, and eventually made his way to a Paludosan town controlled by the more civilized lizardfolk. The winter cold is less intense here than Mittendien, and Argus ekes out a living in the town for a few months with some of the treasure he had recovered back on Olynar. He has trouble staying out of trouble with the locals, but manages to learn some of the lizards' tongue through paying a few lizardmen who knew Mittendienish. Inevitably, his temper gets the best of him eventually in Paludosus, and Argus ends up in a duel with one of the lizardfolk's lesser nobles. He bests the lizardman in combat, but with severe injury and a sudden need to get out of town before the lizardman took it personally....no sense getting lynched or slain in some back alley of Paludosus due to some young lizardman noble with a grudge. Argus makes his way northward again post-haste, and heads through the wilderness to the southern edges of Thoradur, where he stumbles in trying to talk with the dwarves for directions, and he ends up heading in what he thinks is the direction of Mittendien again. He catches a cold along the way, and curses Talina's winter not for the first time. Eventually, Argus finds his way to a Mittendienish village being rebuilt, Tillich, and from this unfamiliar town he gets directions to reach Dumeldein again. ((OOC: Argus spent 3 months with a Meager lifestyle and 3 months with a Common lifestyle, so spent 140 sp and 148 gp on upkeep. He spent a 50-gp green iolite stone to purchase offerings that he then sacrificed to Eraekoth. Argus spent 2,000 gp of the treasure he got on Olynar to get a Handy Haversack in Dumeldein before leaving. Argus sold his old masterwork quarterstaff at some point for 150 gp, and threw out his old backpack since he probably couldn't have sold it. Argus bought a Potion of Cure Moderate Wounds in Dumeldein as well for 300 gp, leaving him with 18 gp, 64 sp, 6 cp, and a few gems.)) [/QUOTE]
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