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<blockquote data-quote="Arkhandus" data-source="post: 2299177" data-attributes="member: 13966"><p><strong>Aftermath of the big dragon-and-kobold battle</strong></p><p></p><p>The party has faced down Oruzanthanax the green dragon, and its four elite kobold minions mounted on giant stag beetles, and somewhat-narrowly won. Fleck was the unfortunate victim of a kobold caster's <em>Silence</em> spell early in the fight, and had to resort to crossbow use whenever he wasn't busy saving unconscious allies with healing potions. Rolf and Pup were both seriously injured during the battle, but Valdir and Fleck kept themselves out of harm's way the whole time, while lending ranged weapon support. Bristletail, Argus, and Snake were all rendered unconscious during the battle but revived by the efforts of Fleck and Rolf, allowing them to help chase down and drop the kobold caster, which had started to flee once nearly all its allies were dead. The foolish kobold had no chance of escape, though, given its heavy plate armor, and the slow pace of the beetle mount's skittering run.</p><p></p><p>Rolf lended fire support with his bow for much of the battle, occasionally casting spells to heal and empower himself and allies, while summoning a hippogriff to harass the dragon and a wolf to worry one kobold lancer. He briefly Entangled a kobold lancer's mount and nearly the kobold caster to boot, until the kobold caster <em>Dispelled</em> Rolf's <em>Entangle</em>. Rolf also tangled with a giant praying mantis, summoned by the kobold caster, and overcame it with his scimitar while valiantly struggling away from its grip each time the vermin tried to hold him. Pup distracted and wounded a few kobold lancers, while Bristletail mauled several and turned the tide when Argus and Snake most needed it. Bristletail was a powerhouse, after Fleck polymorphed him into hydra form during the earlier battle with a dozen minor kobolds, but one kobold lancer managed to drop him unconscious halfway through the battle, until Fleck revived the familiar with a potion.</p><p></p><p>Valdir harassed the green dragon throughout most of the fight, peppering its hide with countless arrows, some with pellets of alchemist's fire to further wound the dragon. In the end, it was this constant, precise barrage that drove the beast to climb above the forest canopy and take flight, fleeing southward over the forest to escape after it suffered nearly-fatal wounds. Then Valdir turned his bow towards supporting Rolf, Argus, and Pup, while wounding the kobold caster, and slipping past an invoked wall of air encircling the tree he had been firing from. Argus and Snake helped a bit in harassing the dragon, landing just a few arrows, and Argus was the victim of draconic acid breath after he tried an <em>Entangle</em> spell against the dragon, which only managed to slow its movement. After the dragon fled, these two turned their bows against the kobold lancers heading towards Rolf and Pup. Unfortunately, once they tried intercepting the lancers in melee, both took several vicious blows and fell unconscious. Fleck revived Argus with a potion from the druid-monk's magical haversack, as Pup and Bristletail savaged the kobolds, and Rolf brought Snake around with some healing spells.</p><p></p><p>During all this, the kobold caster kept trying to enspell the party, trying to interfere with Rolf's free will and blasting both Rolf and Valdir with spells like <em>Searing Light</em>. The kobold caster was somewhat protected by some strange spells, but nonetheless fell after numerous arrows from Valdir and Rolf, along with some support from Snake. Snake was forced to save himself from what would have been lethal attacks, however, before the kobolds were defeated, so he had to cast a <em>Lightning Bolt</em> himself to wound a kobold lancer and its mount. A bit later he had to cast <em>Magic Missile</em>, to blast the kobold caster's giant stag beetle before it could bite him in half.</p><p></p><p>Now, the kobolds are defeated and the large green dragon has fled, calling out a threat to Valdir as it flew off, mentioning its name Oruzanthanax. Valdir and Argus have found the few giant stag beetles that fled with their dead or unconscious riders in the saddle, and they've cut the saddles free along with the saddlebags and riders. The elf and the Hibridean have slain any unconscious kobolds that they don't intend to question later, if any, and everyone's gathered the kobold loot in a pile for now, while the corpses have been disposed of. The <em>Silence</em> spell on Fleck has finally worn off, and the party must decide what to do next, whether or not to question any kobolds, whether or not to waste any more magic items on healing, whether or not to pursue the dragon yet, and how or when to divvy up the new kobold loot.</p><p></p><p>((The News & Views thread for FMTG has XP and treasure posted now, btw.))</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2299177, member: 13966"] [b]Aftermath of the big dragon-and-kobold battle[/b] The party has faced down Oruzanthanax the green dragon, and its four elite kobold minions mounted on giant stag beetles, and somewhat-narrowly won. Fleck was the unfortunate victim of a kobold caster's [I]Silence[/I] spell early in the fight, and had to resort to crossbow use whenever he wasn't busy saving unconscious allies with healing potions. Rolf and Pup were both seriously injured during the battle, but Valdir and Fleck kept themselves out of harm's way the whole time, while lending ranged weapon support. Bristletail, Argus, and Snake were all rendered unconscious during the battle but revived by the efforts of Fleck and Rolf, allowing them to help chase down and drop the kobold caster, which had started to flee once nearly all its allies were dead. The foolish kobold had no chance of escape, though, given its heavy plate armor, and the slow pace of the beetle mount's skittering run. Rolf lended fire support with his bow for much of the battle, occasionally casting spells to heal and empower himself and allies, while summoning a hippogriff to harass the dragon and a wolf to worry one kobold lancer. He briefly Entangled a kobold lancer's mount and nearly the kobold caster to boot, until the kobold caster [I]Dispelled[/I] Rolf's [I]Entangle[/I]. Rolf also tangled with a giant praying mantis, summoned by the kobold caster, and overcame it with his scimitar while valiantly struggling away from its grip each time the vermin tried to hold him. Pup distracted and wounded a few kobold lancers, while Bristletail mauled several and turned the tide when Argus and Snake most needed it. Bristletail was a powerhouse, after Fleck polymorphed him into hydra form during the earlier battle with a dozen minor kobolds, but one kobold lancer managed to drop him unconscious halfway through the battle, until Fleck revived the familiar with a potion. Valdir harassed the green dragon throughout most of the fight, peppering its hide with countless arrows, some with pellets of alchemist's fire to further wound the dragon. In the end, it was this constant, precise barrage that drove the beast to climb above the forest canopy and take flight, fleeing southward over the forest to escape after it suffered nearly-fatal wounds. Then Valdir turned his bow towards supporting Rolf, Argus, and Pup, while wounding the kobold caster, and slipping past an invoked wall of air encircling the tree he had been firing from. Argus and Snake helped a bit in harassing the dragon, landing just a few arrows, and Argus was the victim of draconic acid breath after he tried an [I]Entangle[/I] spell against the dragon, which only managed to slow its movement. After the dragon fled, these two turned their bows against the kobold lancers heading towards Rolf and Pup. Unfortunately, once they tried intercepting the lancers in melee, both took several vicious blows and fell unconscious. Fleck revived Argus with a potion from the druid-monk's magical haversack, as Pup and Bristletail savaged the kobolds, and Rolf brought Snake around with some healing spells. During all this, the kobold caster kept trying to enspell the party, trying to interfere with Rolf's free will and blasting both Rolf and Valdir with spells like [I]Searing Light[/I]. The kobold caster was somewhat protected by some strange spells, but nonetheless fell after numerous arrows from Valdir and Rolf, along with some support from Snake. Snake was forced to save himself from what would have been lethal attacks, however, before the kobolds were defeated, so he had to cast a [I]Lightning Bolt[/I] himself to wound a kobold lancer and its mount. A bit later he had to cast [I]Magic Missile[/I], to blast the kobold caster's giant stag beetle before it could bite him in half. Now, the kobolds are defeated and the large green dragon has fled, calling out a threat to Valdir as it flew off, mentioning its name Oruzanthanax. Valdir and Argus have found the few giant stag beetles that fled with their dead or unconscious riders in the saddle, and they've cut the saddles free along with the saddlebags and riders. The elf and the Hibridean have slain any unconscious kobolds that they don't intend to question later, if any, and everyone's gathered the kobold loot in a pile for now, while the corpses have been disposed of. The [I]Silence[/I] spell on Fleck has finally worn off, and the party must decide what to do next, whether or not to question any kobolds, whether or not to waste any more magic items on healing, whether or not to pursue the dragon yet, and how or when to divvy up the new kobold loot. ((The News & Views thread for FMTG has XP and treasure posted now, btw.)) [/QUOTE]
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