Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
For More Than Glory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Memnus" data-source="post: 2377354" data-attributes="member: 14001"><p>Once everything is packed away, Fleck goes to the two small tunnel entrances and casts a spell over each one, sealing them tightly in thick rock. He then climbs onto the cart and heads outside, although Chalkback struggles to carry the heavy load up the steep slope. The cart creaks ominously, and only barely makes it out into the sunlight before there is a snap, and the cart falls at an unatural angle with a jolt.</p><p></p><p>Fleck releases an uncharacteristic stream of curses, in several languages. He hops down to peer under the cart, and grimaces. <span style="color: sandybrown">"It looks like some acid splashed onto the axel, and it's been eaten away. I can fix it easily enough with the right spells, but we'll have to wait until morning."</span> He shakes his head in disgust, but then looks up and sniffs the air. <span style="color: sandybrown">"If nothing else, it smells nicer out here. Camping won't be too bad, and we'll be better off travelling on another night's rest."</span></p><p></p><p>(Since I doubt that I'll be here tomorrow - and if I am, I won't have my character node - I'll just post what Fleck does in the evening, away from the others, but public so other players can see. Trusting the whole IC/OOC separation and all. Ark, if things don't go this smoothly, feel free to retcon what doesn't work.)</p><p></p><p>That evening, as the dusk begins to settle into night, Fleck stands from his preparations on the disabled cart and looks back at the cave. <span style="color: sandybrown">"Just... one more look. Please ... I have to do this alone.</span> His sincerity seems oddly doubtful, but he waves off any concern for his safety, reminding the others that he sealed the only unguarded entrances. He lights his lamp and heads into the cave, on his own.</p><p></p><p>Once there, he heads to where the kobold had been captured, and looks up at the ceiling. <span style="color: sandybrown">"It's dusk, and the rest are outside. Now - we had a deal."</span></p><p></p><p>A short rope falls out of nowhere, followed up quickly by the kobold cleric. The charms have worn off now, but the gems haven't, and the kobold did give his word, and Fleck has a few more gems if the first lot weren't enough anymore. Fleck watches anxiously as the cleric makes his evening supplications, then produces the preserved fox corpse. Restoring it to normal size, he sets it on the ground, and hands over a fist full of diamonds.</p><p></p><p>He doesn't look away as the kobold performs the ritual, although some of the details make him cringe. When it is over, Bristletail limps to his feet, extremely disoriented, but Fleck kneels and the fox walks to him, grateful. Fleck looks at the kobold gratefully, and stands, offering one more gem. <span style="color: sandybrown">"They're camped and guarding just outside. We'll be leaving in the morning - you may want to wait until then to escape. They will kill you if they see you; I don't think I could stop them.</span> With that, he picks up the still-burnt, but living, fox, turns his back, and walks out - although Bristletail keeps his eyes on the kobold until he is out of sight.</p><p></p><p>Fleck reappears outside, carrying a battered, but living, Bristletail. He ignores any looks and questions long enough to cast one more spell, and the stone around the cave mouth flows, sealing up the dragon's cave. On the outside, the stone is flat and featureless, but the seal is not as secure as it looks - one three-foot-square section is paper-thin, with raised letters on the inside reading "BREAK HERE AFTER MORNING" and a single thin crack to let light in. He then glares one more time at Snake, then at Valdir, but says nothing, returning to the wreck of the cart.</p></blockquote><p></p>
[QUOTE="Memnus, post: 2377354, member: 14001"] Once everything is packed away, Fleck goes to the two small tunnel entrances and casts a spell over each one, sealing them tightly in thick rock. He then climbs onto the cart and heads outside, although Chalkback struggles to carry the heavy load up the steep slope. The cart creaks ominously, and only barely makes it out into the sunlight before there is a snap, and the cart falls at an unatural angle with a jolt. Fleck releases an uncharacteristic stream of curses, in several languages. He hops down to peer under the cart, and grimaces. [color=sandybrown]"It looks like some acid splashed onto the axel, and it's been eaten away. I can fix it easily enough with the right spells, but we'll have to wait until morning."[/color] He shakes his head in disgust, but then looks up and sniffs the air. [color=sandybrown]"If nothing else, it smells nicer out here. Camping won't be too bad, and we'll be better off travelling on another night's rest."[/color] (Since I doubt that I'll be here tomorrow - and if I am, I won't have my character node - I'll just post what Fleck does in the evening, away from the others, but public so other players can see. Trusting the whole IC/OOC separation and all. Ark, if things don't go this smoothly, feel free to retcon what doesn't work.) That evening, as the dusk begins to settle into night, Fleck stands from his preparations on the disabled cart and looks back at the cave. [color=sandybrown]"Just... one more look. Please ... I have to do this alone.[/color] His sincerity seems oddly doubtful, but he waves off any concern for his safety, reminding the others that he sealed the only unguarded entrances. He lights his lamp and heads into the cave, on his own. Once there, he heads to where the kobold had been captured, and looks up at the ceiling. [color=sandybrown]"It's dusk, and the rest are outside. Now - we had a deal."[/color] A short rope falls out of nowhere, followed up quickly by the kobold cleric. The charms have worn off now, but the gems haven't, and the kobold did give his word, and Fleck has a few more gems if the first lot weren't enough anymore. Fleck watches anxiously as the cleric makes his evening supplications, then produces the preserved fox corpse. Restoring it to normal size, he sets it on the ground, and hands over a fist full of diamonds. He doesn't look away as the kobold performs the ritual, although some of the details make him cringe. When it is over, Bristletail limps to his feet, extremely disoriented, but Fleck kneels and the fox walks to him, grateful. Fleck looks at the kobold gratefully, and stands, offering one more gem. [color=sandybrown]"They're camped and guarding just outside. We'll be leaving in the morning - you may want to wait until then to escape. They will kill you if they see you; I don't think I could stop them.[/color] With that, he picks up the still-burnt, but living, fox, turns his back, and walks out - although Bristletail keeps his eyes on the kobold until he is out of sight. Fleck reappears outside, carrying a battered, but living, Bristletail. He ignores any looks and questions long enough to cast one more spell, and the stone around the cave mouth flows, sealing up the dragon's cave. On the outside, the stone is flat and featureless, but the seal is not as secure as it looks - one three-foot-square section is paper-thin, with raised letters on the inside reading "BREAK HERE AFTER MORNING" and a single thin crack to let light in. He then glares one more time at Snake, then at Valdir, but says nothing, returning to the wreck of the cart. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
For More Than Glory
Top