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<blockquote data-quote="Memnus" data-source="post: 2575246" data-attributes="member: 14001"><p>Fleck watches Argus skeptically. <span style="color: sandybrown">"Flight is just as fast, nearly as traceless, and gives you more options. Options they won't expect."</span> He shrugs. <span style="color: sandybrown">"If they do see you, though, you're a lot more likely to survive than I would be. So, it's a deal. I can make you invisible, but not for more than ten minutes, and I can't do anything about silence. So we'll have to do it fast."</span></p><p></p><p>He gets up and heads for his cart. <span style="color: sandybrown">"I'll see if I can't get to the gnomes tonight. If we give some of them the arrows, you can smuggle the hand weapons in and have help getting out from the inside and the outside."</span> With that, he unloads as much heavy stuff as he can quickly and safely, and heads for town as fast as he can.</p><p></p><p></p><p>Fleck stops off at the alley where the gnomish caster had left his familiar to get in touch with. He allows the little rat to sniff him and remember him. He speaks in Gnomish, not entirely sure that he'll be understood. <span style="color: sandybrown">"I need to talk to the Resistance, tonight. Hang on, I'm going to change."</span> He glances around to make sure no one is watching, then casts a quick spell. His body grows and darkens, until he has the body, voice, and smell of a stocky Mittendiener. Unless the rat leads him elseways, he heads off for the Broken Wheel, on foot, leaving the cart.</p><p></p><p>(OOC: Expeditious Retreat can't be cast on other people, so can't be in a potion. I don't have Haste, oddly enough. Invis and Flying are fine, though. Also, I had to ship my laptop back for repairs, with the character node I'd been working on, so the sheet I hve is two weeks out of date. No big deal, since there haven't been any important changes other than +1 to saves. I'll just keep track of changes as such, and merge the two when the laptop comes back.)</p></blockquote><p></p>
[QUOTE="Memnus, post: 2575246, member: 14001"] Fleck watches Argus skeptically. [color=sandybrown]"Flight is just as fast, nearly as traceless, and gives you more options. Options they won't expect."[/color] He shrugs. [color=sandybrown]"If they do see you, though, you're a lot more likely to survive than I would be. So, it's a deal. I can make you invisible, but not for more than ten minutes, and I can't do anything about silence. So we'll have to do it fast."[/color] He gets up and heads for his cart. [color=sandybrown]"I'll see if I can't get to the gnomes tonight. If we give some of them the arrows, you can smuggle the hand weapons in and have help getting out from the inside and the outside."[/color] With that, he unloads as much heavy stuff as he can quickly and safely, and heads for town as fast as he can. Fleck stops off at the alley where the gnomish caster had left his familiar to get in touch with. He allows the little rat to sniff him and remember him. He speaks in Gnomish, not entirely sure that he'll be understood. [color=sandybrown]"I need to talk to the Resistance, tonight. Hang on, I'm going to change."[/color] He glances around to make sure no one is watching, then casts a quick spell. His body grows and darkens, until he has the body, voice, and smell of a stocky Mittendiener. Unless the rat leads him elseways, he heads off for the Broken Wheel, on foot, leaving the cart. (OOC: Expeditious Retreat can't be cast on other people, so can't be in a potion. I don't have Haste, oddly enough. Invis and Flying are fine, though. Also, I had to ship my laptop back for repairs, with the character node I'd been working on, so the sheet I hve is two weeks out of date. No big deal, since there haven't been any important changes other than +1 to saves. I'll just keep track of changes as such, and merge the two when the laptop comes back.) [/QUOTE]
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