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<blockquote data-quote="firehorse" data-source="post: 3570901" data-attributes="member: 10399"><p>The party agrees to stay on with the dwarves to help rebuild the defenses enough so any old roving band of Frost Giants can't enslave them again. Grendl proves quite helpful in this area because, as the group finds out, he has skills in Seige Engineering. This, combined with the magic some of the party can wield, helps rebuild and rearm the dwarves as well as can be expected. Hopefully, the remaining dwarves can hold out until the dwarven/human army comes to drive the giants from Thoradur...</p><p></p><p>((During the downtime, the party gathers all the treasure together gathered from the giants and the dragon. After a few identifying spells, here is the tally:</p><p></p><p>Jarl: +2 shock greataxe, +2 full plate of improved fire resistance, 6000 gp</p><p></p><p>Priestess: +2 Large greataxe, +2 full plate armor, ring of minor energy resistance (fire), staff of healing, 600 pp</p><p></p><p>Sorceress: +2 Large greatspear, +2 studed leather armor, minor ring of spell storing (3 magic missile spells stored currently), 600 pp</p><p></p><p>Dragon: 3000 gp, 20000 sp, 12 diamonds worth 1000 gp each, ring of minor energy resistance (fire), scabbard of keen edges))</p></blockquote><p></p>
[QUOTE="firehorse, post: 3570901, member: 10399"] The party agrees to stay on with the dwarves to help rebuild the defenses enough so any old roving band of Frost Giants can't enslave them again. Grendl proves quite helpful in this area because, as the group finds out, he has skills in Seige Engineering. This, combined with the magic some of the party can wield, helps rebuild and rearm the dwarves as well as can be expected. Hopefully, the remaining dwarves can hold out until the dwarven/human army comes to drive the giants from Thoradur... ((During the downtime, the party gathers all the treasure together gathered from the giants and the dragon. After a few identifying spells, here is the tally: Jarl: +2 shock greataxe, +2 full plate of improved fire resistance, 6000 gp Priestess: +2 Large greataxe, +2 full plate armor, ring of minor energy resistance (fire), staff of healing, 600 pp Sorceress: +2 Large greatspear, +2 studed leather armor, minor ring of spell storing (3 magic missile spells stored currently), 600 pp Dragon: 3000 gp, 20000 sp, 12 diamonds worth 1000 gp each, ring of minor energy resistance (fire), scabbard of keen edges)) [/QUOTE]
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