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<blockquote data-quote="Memnus" data-source="post: 3910727" data-attributes="member: 14001"><p>Fleck looks at the arrow the Kaiser holds, and turns pale. <span style="color: sandybrown">"No,"</span> he whispers, turning to look at the others in the bed. <span style="color: sandybrown">"No, no no!"</span> He runs to the window and stares off into the night, desperately, then whirls to stare down Zerash. <span style="color: sandybrown">"Why didn't we see this? How did... how didn't..."</span> He sputters and switches unconsciously into Gnomish for a few seconds before regaining himself. His next words come slowly, haltingly, as if he has to pick them extremely carefully. <span style="color: sandybrown">"Is there ... any way to, ah, reverse this? Otherwise... I may need your help in the lab..."</span></p><p></p><p>(( Fleck would go on to cook up an anti-vampire cocktail ... Here's a second draft. DMly thoughts? ))</p><p></p><p><strong>Holy Blood</strong></p><p></p><p>A foul-smelling, glowing mixture of garlic paste, holy water, and alchemical soup, this potion is the vampire hunter's best friend. When swallowed, the Holy Blood makes the drinker immune to negative energy, energy drain, or death attacks for one hour. Any vampire attempting a blood drain attack on the drinker immediately suffers 5 hp of damage. The vampire is also affected as a living creature would be by poison (DC 20, primary damage 2d6 DEX, secondary damage 1d6 DEX).</p><p></p><p>Moderate necromancy. CR 11th, <em>death ward</em>, <em> bless water</em>, <em>disrupt undead</em>, Brew Potion, Craft (alchemy) 10 ranks. Price 1500 gp.</p><p></p><p>(Price is derived as follows: 1400 gp for a theoretical potion of <em>death ward</em>, plus a bit for a powerful but limited poison)</p></blockquote><p></p>
[QUOTE="Memnus, post: 3910727, member: 14001"] Fleck looks at the arrow the Kaiser holds, and turns pale. [color="sandybrown"]"No,"[/color] he whispers, turning to look at the others in the bed. [color="sandybrown"]"No, no no!"[/color] He runs to the window and stares off into the night, desperately, then whirls to stare down Zerash. [color="sandybrown"]"Why didn't we see this? How did... how didn't..."[/color] He sputters and switches unconsciously into Gnomish for a few seconds before regaining himself. His next words come slowly, haltingly, as if he has to pick them extremely carefully. [color="sandybrown"]"Is there ... any way to, ah, reverse this? Otherwise... I may need your help in the lab..."[/color] (( Fleck would go on to cook up an anti-vampire cocktail ... Here's a second draft. DMly thoughts? )) [b]Holy Blood[/b] A foul-smelling, glowing mixture of garlic paste, holy water, and alchemical soup, this potion is the vampire hunter's best friend. When swallowed, the Holy Blood makes the drinker immune to negative energy, energy drain, or death attacks for one hour. Any vampire attempting a blood drain attack on the drinker immediately suffers 5 hp of damage. The vampire is also affected as a living creature would be by poison (DC 20, primary damage 2d6 DEX, secondary damage 1d6 DEX). Moderate necromancy. CR 11th, [i]death ward[/i], [i] bless water[/i], [i]disrupt undead[/i], Brew Potion, Craft (alchemy) 10 ranks. Price 1500 gp. (Price is derived as follows: 1400 gp for a theoretical potion of [i]death ward[/i], plus a bit for a powerful but limited poison) [/QUOTE]
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