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For Nail - The Psion
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<blockquote data-quote="azmodean" data-source="post: 2261736" data-attributes="member: 26590"><p>It seems to me that there is some kind of consensus as to the fact that the psion requires a certain number of encounters per day to balance it with the rest of the classes. In a general sense this is true of many of the classes. A fighter can keep killing enemies sufficiently weaker than himself all day long, while a sorceror or wizard will run out of spell resources within a few minutes. The issue seems to be more extreme with the psion, but it is really the same issue. The balance of the entire game assumes a certain mix of challenges of varying difficulty. If you only fight undead for instance, a rogue is pretty much useless.</p><p>Personally, I think any class (such as Rogue) that requires a very specific campaign style (fighting living enemies) to be kept useful, is asking a bit much of the GM.</p><p>I really think the entire argument about the balance of Psions comes down to the issue of wether you think multiple encounters per day is resonable. There are many, many features of the system that push you into a particular style of play, this just happens to be one that many disagree with.</p><p></p><p>I have one caveat for this issue though. You do not have to have multiple encounters a day in order to convince your players to conserve their resources. You just have to have the threat of multiple encounters, which I believe is very resonable.</p><p></p><p>Concerning Thanee's diagram. You seem to be saying with this diagram that a sorceror clearly has less spell power than a psion of the same level. For a psion, raw manefester level does very little, but for an arcane caster however, it has a very large effect, which somewhat invalidates your point. I am aware that pure dice of damage does not represent all of the nuances of the spells available, but it is simply the most accessable number for comparason. Setting aside metamagic for now, the best either caster can do is 10d6 damage per spell/power, and the arcane caster can achieve that with a 3rd or higher level spell, while the psion must expend a 5th level power's worth of PSPs in order to achieve the same effect. Even then, the sorceror still has a selection of 2nd and 1st level spells left than can have a significant effect on combat, while the Psion has long since run out of abilities.</p><p></p><p>I have to agree with EyeontheMountain, the thing I do not like about psions is that they are not "team players". They can heal, but only themselves, they can buff, but only themselves. If you are running an "every man for himself" game it isn't as much of an issue, but in a team-oriented game it leaves the psion as an outsider.</p><p></p><p>Lastly, there are several individual powers that I have issues with from a balance point of view, but no more so than some of the arcane and divine spells. As a whole I find the Psion well-balanced with the rest of the group as long as they understand that it is never safe to blow all of their power on a single encounter.</p></blockquote><p></p>
[QUOTE="azmodean, post: 2261736, member: 26590"] It seems to me that there is some kind of consensus as to the fact that the psion requires a certain number of encounters per day to balance it with the rest of the classes. In a general sense this is true of many of the classes. A fighter can keep killing enemies sufficiently weaker than himself all day long, while a sorceror or wizard will run out of spell resources within a few minutes. The issue seems to be more extreme with the psion, but it is really the same issue. The balance of the entire game assumes a certain mix of challenges of varying difficulty. If you only fight undead for instance, a rogue is pretty much useless. Personally, I think any class (such as Rogue) that requires a very specific campaign style (fighting living enemies) to be kept useful, is asking a bit much of the GM. I really think the entire argument about the balance of Psions comes down to the issue of wether you think multiple encounters per day is resonable. There are many, many features of the system that push you into a particular style of play, this just happens to be one that many disagree with. I have one caveat for this issue though. You do not have to have multiple encounters a day in order to convince your players to conserve their resources. You just have to have the threat of multiple encounters, which I believe is very resonable. Concerning Thanee's diagram. You seem to be saying with this diagram that a sorceror clearly has less spell power than a psion of the same level. For a psion, raw manefester level does very little, but for an arcane caster however, it has a very large effect, which somewhat invalidates your point. I am aware that pure dice of damage does not represent all of the nuances of the spells available, but it is simply the most accessable number for comparason. Setting aside metamagic for now, the best either caster can do is 10d6 damage per spell/power, and the arcane caster can achieve that with a 3rd or higher level spell, while the psion must expend a 5th level power's worth of PSPs in order to achieve the same effect. Even then, the sorceror still has a selection of 2nd and 1st level spells left than can have a significant effect on combat, while the Psion has long since run out of abilities. I have to agree with EyeontheMountain, the thing I do not like about psions is that they are not "team players". They can heal, but only themselves, they can buff, but only themselves. If you are running an "every man for himself" game it isn't as much of an issue, but in a team-oriented game it leaves the psion as an outsider. Lastly, there are several individual powers that I have issues with from a balance point of view, but no more so than some of the arcane and divine spells. As a whole I find the Psion well-balanced with the rest of the group as long as they understand that it is never safe to blow all of their power on a single encounter. [/QUOTE]
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