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For Nail - The Psion
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<blockquote data-quote="Caeleddin" data-source="post: 2262521" data-attributes="member: 31912"><p>Empathic Transfer and Body Adjustment ensures that the Psion can heal as well if need be. They can be team players, if the player plays them that way.</p><p> </p><p> </p><p>Now, for Thanee's assertion that Sorcerors are only slightly more powerful than a Psion. A 20 level Psion has 343 PPs. A Sorceror has the equivalent of 486 PPs from spell slots alone. This does not take into account the Sorceror's 0 level slots or the fact that the Sorceror's spells auto-scale.</p><p> </p><p>For example, the level 20 Psion has to expend 20 PP to do 20d6 damage. This is the equivalent of a level 10 spell. The level 20 Sorceror can do the same with an augmented 9th level power for the equivalent of 17 PP. This is even more evident for 3 level spells like Fireball (which the Psion only get as a level 4 spell). To get 10d6 damage, the Psion has to expend 10 PP. The Sorceror expends the equivalent of 5.</p><p> </p><p>As you can see, the Sorceror has a LOT more power than the "slight" edge that Thanee asserts.</p><p> </p><p>Now, if you do the same maths with a Wizard, then you get the equivalent of 324 for the Wizard. Disadvantaged by the Wizard's inability to spontaneous cast but advantaged by the fact that his spells autoscale and he has 0 level spell slots, the Psion is more like the Wizard than the Sorceror in terms of power.</p><p> </p><p> </p><p>For those of you that insist on DMs being forced to run a certain style of campaign, you are wrong. You only have to threaten the players with a day with a lot of encounters. Keeping things uncertain and interesting is the DMs job. What you are advocating is that the DM only have 1 or 2 encounters a day. Anything more is "unrealistic". That's boring. Sorry. In my experience, you get long days and you get short days. Sometimes, nothing happens, and at others, you get snowed under. The very threat of being snowed under will keep most casters in line. The others that don't usually gets eliminated fairly quickly.</p><p> </p><p> </p><p>Last but not least, because of augmentation, Globes of Invulnerability will hose the Psion fair effectively. You may augment it to the nines, but at the end of the day, Energy Ball is still a level 4 power.</p></blockquote><p></p>
[QUOTE="Caeleddin, post: 2262521, member: 31912"] Empathic Transfer and Body Adjustment ensures that the Psion can heal as well if need be. They can be team players, if the player plays them that way. Now, for Thanee's assertion that Sorcerors are only slightly more powerful than a Psion. A 20 level Psion has 343 PPs. A Sorceror has the equivalent of 486 PPs from spell slots alone. This does not take into account the Sorceror's 0 level slots or the fact that the Sorceror's spells auto-scale. For example, the level 20 Psion has to expend 20 PP to do 20d6 damage. This is the equivalent of a level 10 spell. The level 20 Sorceror can do the same with an augmented 9th level power for the equivalent of 17 PP. This is even more evident for 3 level spells like Fireball (which the Psion only get as a level 4 spell). To get 10d6 damage, the Psion has to expend 10 PP. The Sorceror expends the equivalent of 5. As you can see, the Sorceror has a LOT more power than the "slight" edge that Thanee asserts. Now, if you do the same maths with a Wizard, then you get the equivalent of 324 for the Wizard. Disadvantaged by the Wizard's inability to spontaneous cast but advantaged by the fact that his spells autoscale and he has 0 level spell slots, the Psion is more like the Wizard than the Sorceror in terms of power. For those of you that insist on DMs being forced to run a certain style of campaign, you are wrong. You only have to threaten the players with a day with a lot of encounters. Keeping things uncertain and interesting is the DMs job. What you are advocating is that the DM only have 1 or 2 encounters a day. Anything more is "unrealistic". That's boring. Sorry. In my experience, you get long days and you get short days. Sometimes, nothing happens, and at others, you get snowed under. The very threat of being snowed under will keep most casters in line. The others that don't usually gets eliminated fairly quickly. Last but not least, because of augmentation, Globes of Invulnerability will hose the Psion fair effectively. You may augment it to the nines, but at the end of the day, Energy Ball is still a level 4 power. [/QUOTE]
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