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*Pathfinder & Starfinder
For Nail - The Psion
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<blockquote data-quote="Shadowdweller" data-source="post: 2263760" data-attributes="member: 14563"><p>A very tricky subject, this balance discussion. Much like the discussion between the relative powers Clerics versus Wizards, I think one really has to compare the spell/power list. Which is difficult and often subjective.</p><p></p><p>Some general opinions I have between the two:</p><p></p><p>* Arcane casters generally have a much greater spell list, and HUGELY greater out-of-combat potential. From dealing with random non-monster challenges (such as a yawning chasm) to shaping the environment about them, to creating economically unbalancing sources of iron. As a corollary, many psionic powers...way TOO many if you ask me...only see use in combat. They've lots of nice combat buffs, and blasting powers. But little else.</p><p></p><p>* Partly as a result of a greater spell list, arcane spells are much better at dealing with a variety of save weaknesses. That is, there are much more nasty arcane spells spread out between the three types...fortitude, reflex, will.</p><p></p><p>* Arcane casters have better party-buffs. As noted by everyone else, from Haste to Polymorph.</p><p></p><p>* Arcane casters have better battlefield control spells. Web, Acid Fog, Evard's Black Tentacles and the like.</p><p></p><p>* Most of the discussion regarding Psion power actually centers on a very FEW number of specific powers. The Psion gets the benefit of casting these spontaneously, expansively, and with very high save DCs. Examples: Energy Missile, Psionic Domination, Dispel Psionics.</p><p></p><p>* Aside from these few powers, and DESPITE augmentation capabilities, I actually find that the breadth and versatility of INDIVIDUAL spells tends to be much greater than that of psionic powers. Example: Plane Shift as a power is a utlity/travel ability. As a spell (more effective for clerics, obviously) it's a utility/travel ability AND a will save death spell unless random enemy is equipped to deal with the Elemental Plane of Schmooze. Example: Illusion spells vs False Sensory Perception.</p><p></p><p>Please note, I don't see these as necessarily meaning that the arcane caster is more powerful (or vise versa). The capability to blast for more damage per round is a significant advantage at times. But these DO serve to mitigate things.</p></blockquote><p></p>
[QUOTE="Shadowdweller, post: 2263760, member: 14563"] A very tricky subject, this balance discussion. Much like the discussion between the relative powers Clerics versus Wizards, I think one really has to compare the spell/power list. Which is difficult and often subjective. Some general opinions I have between the two: * Arcane casters generally have a much greater spell list, and HUGELY greater out-of-combat potential. From dealing with random non-monster challenges (such as a yawning chasm) to shaping the environment about them, to creating economically unbalancing sources of iron. As a corollary, many psionic powers...way TOO many if you ask me...only see use in combat. They've lots of nice combat buffs, and blasting powers. But little else. * Partly as a result of a greater spell list, arcane spells are much better at dealing with a variety of save weaknesses. That is, there are much more nasty arcane spells spread out between the three types...fortitude, reflex, will. * Arcane casters have better party-buffs. As noted by everyone else, from Haste to Polymorph. * Arcane casters have better battlefield control spells. Web, Acid Fog, Evard's Black Tentacles and the like. * Most of the discussion regarding Psion power actually centers on a very FEW number of specific powers. The Psion gets the benefit of casting these spontaneously, expansively, and with very high save DCs. Examples: Energy Missile, Psionic Domination, Dispel Psionics. * Aside from these few powers, and DESPITE augmentation capabilities, I actually find that the breadth and versatility of INDIVIDUAL spells tends to be much greater than that of psionic powers. Example: Plane Shift as a power is a utlity/travel ability. As a spell (more effective for clerics, obviously) it's a utility/travel ability AND a will save death spell unless random enemy is equipped to deal with the Elemental Plane of Schmooze. Example: Illusion spells vs False Sensory Perception. Please note, I don't see these as necessarily meaning that the arcane caster is more powerful (or vise versa). The capability to blast for more damage per round is a significant advantage at times. But these DO serve to mitigate things. [/QUOTE]
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