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For Nail - The Psion
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<blockquote data-quote="Ovinomancer" data-source="post: 2270665" data-attributes="member: 16814"><p>This example has some pretty serious flaws. I will limit my discussion to the last block for conciseness. </p><p></p><p>First is that scorching ray does a MAXIMUM of 16d6, not 60d6. Unless the poster intended to represent 5 *seperate* scroching ray spells, in which case you are discussing the 1 round damage output or energy blast (20d6+20) vs the 5 rounds necessary to achieve the 60d6 result from scorching ray. This type of comparision is logically flawed in that you are providing results based on different circumstances. The better example is the twin spell split ray empowered scorching ray, which, while I do not have current access to those feats, feasably creates a 48d6 cumulative damage in one go. At the cost of 3 feats. </p><p></p><p>The second fallacy in this argument involves the potential reistance of the target. I will dispense with obvious advantage of enery ray (namely that you may choose your energy type on the fly), and assume that a resistance of 10, 20, and 30 apply to both effects. At a resistance of 10, energy ray will deal 20d6+10 points of damage (an average of 100 damage). The Twin Split Empowered (TSE) Scorching Ray, however, will do 48d6-80 points of damage (136 damage). Advantage Acrane caster. At 20 resistance, the energy ray will do 20d6 damage (average 90), and the TSE Scorching Ray will do 48d6-160 (an average of 56 damage). Advantage to the Psion. At reistance 30 (which, mind you, is available to arcane and divine casters at 12th level) the energy ray does 20d6-10 damage (80 average) and the TSE Scorching Ray is reduced to 48d6-240 (average damage -24, *maximum* damage 48). The arcane caster is now left sucking his thumb while the Psion continues to blast unabated. </p><p></p><p>I do not stand in either camp in this discussion. I don't have psionics IMC because I do not want to deal with the extra work involved in learning the ruleset. Mostly because I am lazy and like my game the way it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I do, however, have a problem with faulty logic. This arguement looked OK on the surface, but failed the grade when closely scrutinized. </p><p></p><p>My 2c.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 2270665, member: 16814"] This example has some pretty serious flaws. I will limit my discussion to the last block for conciseness. First is that scorching ray does a MAXIMUM of 16d6, not 60d6. Unless the poster intended to represent 5 *seperate* scroching ray spells, in which case you are discussing the 1 round damage output or energy blast (20d6+20) vs the 5 rounds necessary to achieve the 60d6 result from scorching ray. This type of comparision is logically flawed in that you are providing results based on different circumstances. The better example is the twin spell split ray empowered scorching ray, which, while I do not have current access to those feats, feasably creates a 48d6 cumulative damage in one go. At the cost of 3 feats. The second fallacy in this argument involves the potential reistance of the target. I will dispense with obvious advantage of enery ray (namely that you may choose your energy type on the fly), and assume that a resistance of 10, 20, and 30 apply to both effects. At a resistance of 10, energy ray will deal 20d6+10 points of damage (an average of 100 damage). The Twin Split Empowered (TSE) Scorching Ray, however, will do 48d6-80 points of damage (136 damage). Advantage Acrane caster. At 20 resistance, the energy ray will do 20d6 damage (average 90), and the TSE Scorching Ray will do 48d6-160 (an average of 56 damage). Advantage to the Psion. At reistance 30 (which, mind you, is available to arcane and divine casters at 12th level) the energy ray does 20d6-10 damage (80 average) and the TSE Scorching Ray is reduced to 48d6-240 (average damage -24, *maximum* damage 48). The arcane caster is now left sucking his thumb while the Psion continues to blast unabated. I do not stand in either camp in this discussion. I don't have psionics IMC because I do not want to deal with the extra work involved in learning the ruleset. Mostly because I am lazy and like my game the way it is. :) I do, however, have a problem with faulty logic. This arguement looked OK on the surface, but failed the grade when closely scrutinized. My 2c. [/QUOTE]
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