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For Nail - The Psion
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2279126" data-attributes="member: 3146"><p>But it's not generally effective in potion form. </p><p></p><p>Any reasonable cost potions will have a duration of one to six minutes--which is short enough that they will only be available as a pre-buff when you know you're attacking in the next few rounds. To use them in an unexpected combat or one that is not anticipated down to 30 seconds of or so of its start means using a move action and a standard action in the first round of combat. </p><p></p><p>It's still worth it for some characters, but, for the majority of melee characters in the majority of situations, it actually makes them <em>less</em> effective rather than more since they would otherwise move and attack in that round then make a full attack in the next round instead of drinking a potion then making a full attack charge. The power of the psionic versions lies in the fact that they're swift actions and therefore can be used to move/charge+full attack in the first round of any combat.</p><p>In a combat without round/level buffs active:</p><p>Round 1:</p><p>Potion= no attacks</p><p>Nothing=move + single attack</p><p>Psi power=move/charge + full attack</p><p></p><p>Round 2:</p><p>Potion=charge+full attack</p><p>Nothing=full attack</p><p>Psi power=full attack (or use the power again to move and full attack someone else, but that gets cost prohibitive quickly for characters with only a few psiwar levels).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2279126, member: 3146"] But it's not generally effective in potion form. Any reasonable cost potions will have a duration of one to six minutes--which is short enough that they will only be available as a pre-buff when you know you're attacking in the next few rounds. To use them in an unexpected combat or one that is not anticipated down to 30 seconds of or so of its start means using a move action and a standard action in the first round of combat. It's still worth it for some characters, but, for the majority of melee characters in the majority of situations, it actually makes them [i]less[/i] effective rather than more since they would otherwise move and attack in that round then make a full attack in the next round instead of drinking a potion then making a full attack charge. The power of the psionic versions lies in the fact that they're swift actions and therefore can be used to move/charge+full attack in the first round of any combat. In a combat without round/level buffs active: Round 1: Potion= no attacks Nothing=move + single attack Psi power=move/charge + full attack Round 2: Potion=charge+full attack Nothing=full attack Psi power=full attack (or use the power again to move and full attack someone else, but that gets cost prohibitive quickly for characters with only a few psiwar levels). [/QUOTE]
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For Nail - The Psion
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