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For Nail - The Psion
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<blockquote data-quote="Vurt" data-source="post: 2281044" data-attributes="member: 1547"><p>Been following this thread fairly regularly, mulling over all the ideas presented, but still haven't come to a decision one way or another regarding the pwnage of the psion.</p><p></p><p>I suspect much of the conflict stems from the kineticist really stepping on the sorcerer's toes, handily taking over as the king "blaster" class. I've known some players who really enjoy dishing out the damage, and ever since it's introduction, that's the niche I constantly see the sorcerer filling. Now he has to compete with the kineticist and, to a lesser extent, the warmage.</p><p></p><p>My gut feeling tells me that, one way or another, it's all about the spell list. What is and what isn't available, and to a lesser degree, when. You could easily argue the sorcerer and cleric aren't balanced against each other if you didn't take their spells into account. But that's exactly where the difficulty lies. Assigning spells some form of value is really campaign dependant, and some form of consensus can only be reached after serious playtesting.</p><p></p><p>That said, in the campaigns I have run I have found that powers can be super easy to tweak if they get out of hand, simply by messing around with augmentation costs. For example, <em>energy missile</em>'s save DC increase should clearly go up 1 for every 2 pp spent, just like everything else in the XPH. To me, that's clearly just errata that hasn't made print yet.</p><p></p><p>Similarly, if the Expanded Knowledge feat is generating too much abuse, scratch out the line that says you can take it multiple times to pick up different powers. Then the decision becomes something more along the lines of "Should I take this at 5th for <em>energy missile</em>, or wait until 12th for <em>psionic teleport</em>?"</p><p></p><p>What I really like most about the psionic system is arguably the flavor text. <em>Mindwipe </em>temporarily erasing memories and abilities just reads way cooler than <em>enervation</em>, even though it does pretty much the same thing. But I also realize that if powers were simply renamed and reflavoured spells, most folks would simply say, "What's the point?" and would feel somewhat cheated for shelling out good $$$ for the book. As it stands now, far from being perfect, I do find using the XPH rather fun.</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2281044, member: 1547"] Been following this thread fairly regularly, mulling over all the ideas presented, but still haven't come to a decision one way or another regarding the pwnage of the psion. I suspect much of the conflict stems from the kineticist really stepping on the sorcerer's toes, handily taking over as the king "blaster" class. I've known some players who really enjoy dishing out the damage, and ever since it's introduction, that's the niche I constantly see the sorcerer filling. Now he has to compete with the kineticist and, to a lesser extent, the warmage. My gut feeling tells me that, one way or another, it's all about the spell list. What is and what isn't available, and to a lesser degree, when. You could easily argue the sorcerer and cleric aren't balanced against each other if you didn't take their spells into account. But that's exactly where the difficulty lies. Assigning spells some form of value is really campaign dependant, and some form of consensus can only be reached after serious playtesting. That said, in the campaigns I have run I have found that powers can be super easy to tweak if they get out of hand, simply by messing around with augmentation costs. For example, [i]energy missile[/i]'s save DC increase should clearly go up 1 for every 2 pp spent, just like everything else in the XPH. To me, that's clearly just errata that hasn't made print yet. Similarly, if the Expanded Knowledge feat is generating too much abuse, scratch out the line that says you can take it multiple times to pick up different powers. Then the decision becomes something more along the lines of "Should I take this at 5th for [i]energy missile[/i], or wait until 12th for [i]psionic teleport[/i]?" What I really like most about the psionic system is arguably the flavor text. [i]Mindwipe [/i]temporarily erasing memories and abilities just reads way cooler than [i]enervation[/i], even though it does pretty much the same thing. But I also realize that if powers were simply renamed and reflavoured spells, most folks would simply say, "What's the point?" and would feel somewhat cheated for shelling out good $$$ for the book. As it stands now, far from being perfect, I do find using the XPH rather fun. Cheers, Vurt [/QUOTE]
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