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*Pathfinder & Starfinder
For Nail - The Psion
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<blockquote data-quote="Vurt" data-source="post: 2283246" data-attributes="member: 1547"><p>Well sure, in this case clearly the more colourful flavour text the better. Perhaps a good chunk of it got lopped off to fit the page-count, who knows. I'm not sure about the idea of having zero overlap between powers and spells, though. One thing I have never allowed in my campaigns is the free use of spells from the various Complete books, particularly because I can't keep track of what they all do. As such, I'm actually quite happy that there's a fair bit of overlap between the various spells and powers in the XPH, as it's less I have to remember.</p><p></p><p></p><p></p><p><em>False sensory input</em> (Telepath 3), and <em>Psionic modify memory</em> (Telepath 4) may be something of what you're looking for. I do love the telepathy powers simply because they really do require you to be creative. Sadly, not all my players are going to deal well with the open-endedness of that, however. For some of them, the rigid +2 to some ability is going to be good enough. But I totally agree, psionics has the potential to be very different, ultimately not in the way things are handled, but simply in how they are described. Yes, someone casting <em>magic missile</em> can describe it as summoning forth a pair of pulsing black daggers, and sending them forth with a casual flick of the wrist to unerringly plunge into the victim, but it is rare that anyone actually goes to the trouble. Everyone has seen <em>magic missile</em> hundreds of times already, and the extra effort just isn't taken. Now with <em>crystal shard</em>, however... A new system encourages a fresh perspective.</p><p></p><p>And I agree, I do wish there was more of it. But something is better than nothing, in this case.</p><p></p><p>Cheers,</p><p>Vurt</p></blockquote><p></p>
[QUOTE="Vurt, post: 2283246, member: 1547"] Well sure, in this case clearly the more colourful flavour text the better. Perhaps a good chunk of it got lopped off to fit the page-count, who knows. I'm not sure about the idea of having zero overlap between powers and spells, though. One thing I have never allowed in my campaigns is the free use of spells from the various Complete books, particularly because I can't keep track of what they all do. As such, I'm actually quite happy that there's a fair bit of overlap between the various spells and powers in the XPH, as it's less I have to remember. [i]False sensory input[/i] (Telepath 3), and [i]Psionic modify memory[/i] (Telepath 4) may be something of what you're looking for. I do love the telepathy powers simply because they really do require you to be creative. Sadly, not all my players are going to deal well with the open-endedness of that, however. For some of them, the rigid +2 to some ability is going to be good enough. But I totally agree, psionics has the potential to be very different, ultimately not in the way things are handled, but simply in how they are described. Yes, someone casting [i]magic missile[/i] can describe it as summoning forth a pair of pulsing black daggers, and sending them forth with a casual flick of the wrist to unerringly plunge into the victim, but it is rare that anyone actually goes to the trouble. Everyone has seen [i]magic missile[/i] hundreds of times already, and the extra effort just isn't taken. Now with [i]crystal shard[/i], however... A new system encourages a fresh perspective. And I agree, I do wish there was more of it. But something is better than nothing, in this case. Cheers, Vurt [/QUOTE]
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