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For Nail - The Psion
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<blockquote data-quote="Someone" data-source="post: 2300694" data-attributes="member: 5656"><p>Yes, we pretty much agree, notice how I intentionally left out feats in the comparison and mentioned them at the end, or otherwise the post would have been too long. Of course, once you include feats it benefits the construct even more, simply because the shaper has more of them to apply (overchannel, talented and boost construct against only augment summoning) I´d say this is more a problem with Overchannel than the power, though.</p><p></p><p>When I said flexibility I wasn´t talking of combat flexibility. I already said that the construct wins in that, big time: he can select the abilities you want, and add them to an already powerful combat brute. I said that there are other options in the monster list that could be useful, like some spell-like abilities, spellcasting monsters and the ability to call 1d3 or 1d4+1 monsters. But since they come in play once in a while and the construct´s advanced combat ability comes in play always, the construct´s options are more useful than the monsters´ flexibility.</p><p></p><p>Talking about the elemental against the construct, I don´t think its´too important if the construct can actually beat the earth elemental or not. What it´s important is what they can face. The construct may be tougher than the elemental, but it´s really worth if it lasts 6 (or 9, it doesn´t matter) rounds instead of 3? Many high level battles are decided in 3 rounds, and if you make a foe waste 3 rounds on the elemental, it´s a spell well used, and the construct´s AC 41 may very well be overkill.</p><p></p><p>Also, by my experience, you don´t care at all if the construct or the elemental live or die, and offense is much more valuable in those than defense.</p></blockquote><p></p>
[QUOTE="Someone, post: 2300694, member: 5656"] Yes, we pretty much agree, notice how I intentionally left out feats in the comparison and mentioned them at the end, or otherwise the post would have been too long. Of course, once you include feats it benefits the construct even more, simply because the shaper has more of them to apply (overchannel, talented and boost construct against only augment summoning) I´d say this is more a problem with Overchannel than the power, though. When I said flexibility I wasn´t talking of combat flexibility. I already said that the construct wins in that, big time: he can select the abilities you want, and add them to an already powerful combat brute. I said that there are other options in the monster list that could be useful, like some spell-like abilities, spellcasting monsters and the ability to call 1d3 or 1d4+1 monsters. But since they come in play once in a while and the construct´s advanced combat ability comes in play always, the construct´s options are more useful than the monsters´ flexibility. Talking about the elemental against the construct, I don´t think its´too important if the construct can actually beat the earth elemental or not. What it´s important is what they can face. The construct may be tougher than the elemental, but it´s really worth if it lasts 6 (or 9, it doesn´t matter) rounds instead of 3? Many high level battles are decided in 3 rounds, and if you make a foe waste 3 rounds on the elemental, it´s a spell well used, and the construct´s AC 41 may very well be overkill. Also, by my experience, you don´t care at all if the construct or the elemental live or die, and offense is much more valuable in those than defense. [/QUOTE]
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