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For Nail - The Psion
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<blockquote data-quote="Scion" data-source="post: 2309721" data-attributes="member: 5777"><p>As I said before, it does effect casters more than manifestors, generally speaking. However, as we get into higher levels the caster types will effectively always have an answer for it, or they are simply asking to be killed. Blocking off weaknesses is part of high level play. There are quite a few ways around this, some easier than others, some more mundane than others.</p><p></p><p>But, I did say that psions have an easier time, but they are both hindered by it.</p><p></p><p>Also, there are spells with no somatic components, and the divine casters will tend to have an easier time at it than the arcane guys also. Once again, there are differences in the weaknesses but there are issues that are shared.</p><p></p><p></p><p></p><p>Same goes for a number of classes actually, especially the rogue. I believe I saw somewhere that people wanted to change that spells grapple bonus to be much less than what it is. (also, I would expect anyone who can cast high enough spells to have some sort of contingency plan in case something bad like this happens, if not why is it the psions fault?)</p><p></p><p></p><p></p><p>So, you want to change the psion instead of the broken spell? That makes no sense what-so-ever EB.</p><p></p><p></p><p></p><p>Lets just say that spell turning is a very poweful spell. There is a defense against an incredibly large number of spells and powers and works much, much more effectively against psions than against other casters generally. (psions have a lot of short range targetting powers)</p><p></p><p>Other casters tend to be able to cast at much longer ranges also along with having some spells with near infinite versitility that can work in a number of situations (such as the shadow spells, or even illusions in general which the psions have no powers that compare).</p><p></p><p></p><p></p><p>Apparently you have not seen just how crazy that spell can get with a properly prepared strikeforce. While the new name is silly (it should be called something like, 'shadows' or 'shadowy illumination' or some such) and has some odd effects (like lighting up a dark room) at least it fixes the other problems. Not perfect yet, but much better on the balance scale.</p><p></p><p></p><p></p><p>True to a degree, good of you to notice. Of course I did this on purpose to give people a chance to think. But then, I did mention some before, they were just ignored.</p><p></p><p></p><p></p><p>you gave three of which one is completely effective, one only slightly less effective against the psion than the caster (this because there are a number of ways for the caster to avoid such situations or get out of them once they happen, more than the psion has, so one is more susceptable but has an easier time getting away while the other is less susceptable but has a harder time getting away), and one that is completely broken as written.</p><p></p><p>If those are the best of the best for taking out casters then it can easily be said that it must be hard to shut them down. If it is hard to shut one down and just as hard to shut another down (like it tends to be hard to shut down just about any class completely) then there isnt much that is wrong here.</p><p></p><p>Still, mages are pretty fragile for a number of reasons, but then so are psions. Psions tend to not care as much about some of the things that really effect mages but are more hindered in other areas.</p><p></p><p>If people feel that mages are treated unfairly in this comparison then maybe getting rid of a few sacred cows will help.</p></blockquote><p></p>
[QUOTE="Scion, post: 2309721, member: 5777"] As I said before, it does effect casters more than manifestors, generally speaking. However, as we get into higher levels the caster types will effectively always have an answer for it, or they are simply asking to be killed. Blocking off weaknesses is part of high level play. There are quite a few ways around this, some easier than others, some more mundane than others. But, I did say that psions have an easier time, but they are both hindered by it. Also, there are spells with no somatic components, and the divine casters will tend to have an easier time at it than the arcane guys also. Once again, there are differences in the weaknesses but there are issues that are shared. Same goes for a number of classes actually, especially the rogue. I believe I saw somewhere that people wanted to change that spells grapple bonus to be much less than what it is. (also, I would expect anyone who can cast high enough spells to have some sort of contingency plan in case something bad like this happens, if not why is it the psions fault?) So, you want to change the psion instead of the broken spell? That makes no sense what-so-ever EB. Lets just say that spell turning is a very poweful spell. There is a defense against an incredibly large number of spells and powers and works much, much more effectively against psions than against other casters generally. (psions have a lot of short range targetting powers) Other casters tend to be able to cast at much longer ranges also along with having some spells with near infinite versitility that can work in a number of situations (such as the shadow spells, or even illusions in general which the psions have no powers that compare). Apparently you have not seen just how crazy that spell can get with a properly prepared strikeforce. While the new name is silly (it should be called something like, 'shadows' or 'shadowy illumination' or some such) and has some odd effects (like lighting up a dark room) at least it fixes the other problems. Not perfect yet, but much better on the balance scale. True to a degree, good of you to notice. Of course I did this on purpose to give people a chance to think. But then, I did mention some before, they were just ignored. you gave three of which one is completely effective, one only slightly less effective against the psion than the caster (this because there are a number of ways for the caster to avoid such situations or get out of them once they happen, more than the psion has, so one is more susceptable but has an easier time getting away while the other is less susceptable but has a harder time getting away), and one that is completely broken as written. If those are the best of the best for taking out casters then it can easily be said that it must be hard to shut them down. If it is hard to shut one down and just as hard to shut another down (like it tends to be hard to shut down just about any class completely) then there isnt much that is wrong here. Still, mages are pretty fragile for a number of reasons, but then so are psions. Psions tend to not care as much about some of the things that really effect mages but are more hindered in other areas. If people feel that mages are treated unfairly in this comparison then maybe getting rid of a few sacred cows will help. [/QUOTE]
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