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For Nail - The Psion
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<blockquote data-quote="Scion" data-source="post: 2309842" data-attributes="member: 5777"><p>Definately interesting, I do have a few questions though.</p><p></p><p>Why did the mage use such a sucky spell? If it was 3 on 1 he could easily have readied his action to disrupt anything that the psion tried to manifest first of all, or he could've used, say, a simple enervation (possibly empowered/maximized/quickend with a rod) practically would've ended the encounter right there, or even disentegrate (nonelemental damage, much higher damage on a failed save and about the same damage on a successful one, possible crit chance). He also had access to 8th level spells so maybe he could've even mazed the psion again after he was blasted by the other two people he was with.</p><p></p><p>The rogue did nothing at all? Now, I havent played many high level rogues, but I assume they can do more than fire a few arrows, especially given that the people apparently had at least a round to prepare. Still though, +3 bow, +1 point blank shot, +6 dex, +12 BAB, +1 weapon focus, +1 haste (this is all pretty conservative as I dont know what buffs the enemies had put up, but these are basic) = +24. Even vs ac 30 two hits are pretty likely, and if he had gone invis while the people were mazed then the first one would be sneak attack also (for +8d6 damage) this would have also possibly ended the fight right there.</p><p></p><p>The cleric tried a greater dispel (assuming). Now, did he get the psion in the radius as well? if so then that could be by by to the inertial armor. Personally if I was the cleric I probably would've popped up an antimagic field and waded up to the psion. Heavy armor vs no armor, Medium BAB vs Low BAB, d8hd vs d4hd, along with immunity to just about anything the psion could do.</p><p></p><p>But then, I dont get why the cleric didnt do something 'before' the psion got to go anyway. The psion had just been hit by a 16d6 lightning bolt, very unlikely to make his save (but possible) probably has energy resistance 10+ (why not, everyone does at these levels, though not usually to lightning, still, benefit of the doubt). So, half damage - 10 = 18 damage. For some reason this wasnt empowered (npc gear is low so that is likely the reason) so this isnt much damage if the save was successful and the psion had some defense up. If the save was failed and the psion had no defenses then 56 damage means the psion would need at least a 14 con to survive (not hard, in fact I would expect it to be at least 16 from items).</p><p></p><p>Next we have a hit from the rogue, nonsneak attack (is this a real rogue?). We'll say this does 12 damage or so (d8 +3 enhancement +1 point blank +3 str +d6 fire +poison?). Now we are up to 30 damage total even if things are going really well for the psion. If he had been half dead from the ealier part of the fight then he is already dead now.</p><p></p><p>So, I am not sure what this example is trying to show. One character basically has nothing thrown against him and takes down 3 guys who mostly just stand there and take it without doing anything. A well built tank would've done exactly the same thing in this situation and would've been able to do it several more times that day instead of the psion being completely tapped at this point. (11 + 17 (+focus) +11 +17 (focus) +? = 56 +? is about 25% of his total resources for the day) Along with him being shaken for most of the encounter (important part of this is -2 to saves, skill checks, and ability checks, which means some of those concentration checks might fail and it is easier to fail those saves)</p><p></p><p></p><p>Still, looking at the construct we have a guy that can, at max on a full attack (with extra attack and rending and muscle) 2d6+18 *4 = 120 (non crits, but rolled max on each die). He has an attack bonus of +30 but can only penetrate magic DR and no way to bypass things like displacement. On average, if all hit and no other mitigating factors, this would be 100 damage. So the mage would only need an 18 con or higher or just about any sort of defensive things (blur, displacement, etc) and of course be full on hp (cleric standing by who was apparently not doing anything, might as well be healing if needed).</p><p></p><p></p><p>all in all, I'd have to say that attacking targets that use ineffective tactics and roll poorly isnt a very good comparison. Especially when the construct is apparently criticaling several times in a round and no one has up any sort of defenses.</p></blockquote><p></p>
[QUOTE="Scion, post: 2309842, member: 5777"] Definately interesting, I do have a few questions though. Why did the mage use such a sucky spell? If it was 3 on 1 he could easily have readied his action to disrupt anything that the psion tried to manifest first of all, or he could've used, say, a simple enervation (possibly empowered/maximized/quickend with a rod) practically would've ended the encounter right there, or even disentegrate (nonelemental damage, much higher damage on a failed save and about the same damage on a successful one, possible crit chance). He also had access to 8th level spells so maybe he could've even mazed the psion again after he was blasted by the other two people he was with. The rogue did nothing at all? Now, I havent played many high level rogues, but I assume they can do more than fire a few arrows, especially given that the people apparently had at least a round to prepare. Still though, +3 bow, +1 point blank shot, +6 dex, +12 BAB, +1 weapon focus, +1 haste (this is all pretty conservative as I dont know what buffs the enemies had put up, but these are basic) = +24. Even vs ac 30 two hits are pretty likely, and if he had gone invis while the people were mazed then the first one would be sneak attack also (for +8d6 damage) this would have also possibly ended the fight right there. The cleric tried a greater dispel (assuming). Now, did he get the psion in the radius as well? if so then that could be by by to the inertial armor. Personally if I was the cleric I probably would've popped up an antimagic field and waded up to the psion. Heavy armor vs no armor, Medium BAB vs Low BAB, d8hd vs d4hd, along with immunity to just about anything the psion could do. But then, I dont get why the cleric didnt do something 'before' the psion got to go anyway. The psion had just been hit by a 16d6 lightning bolt, very unlikely to make his save (but possible) probably has energy resistance 10+ (why not, everyone does at these levels, though not usually to lightning, still, benefit of the doubt). So, half damage - 10 = 18 damage. For some reason this wasnt empowered (npc gear is low so that is likely the reason) so this isnt much damage if the save was successful and the psion had some defense up. If the save was failed and the psion had no defenses then 56 damage means the psion would need at least a 14 con to survive (not hard, in fact I would expect it to be at least 16 from items). Next we have a hit from the rogue, nonsneak attack (is this a real rogue?). We'll say this does 12 damage or so (d8 +3 enhancement +1 point blank +3 str +d6 fire +poison?). Now we are up to 30 damage total even if things are going really well for the psion. If he had been half dead from the ealier part of the fight then he is already dead now. So, I am not sure what this example is trying to show. One character basically has nothing thrown against him and takes down 3 guys who mostly just stand there and take it without doing anything. A well built tank would've done exactly the same thing in this situation and would've been able to do it several more times that day instead of the psion being completely tapped at this point. (11 + 17 (+focus) +11 +17 (focus) +? = 56 +? is about 25% of his total resources for the day) Along with him being shaken for most of the encounter (important part of this is -2 to saves, skill checks, and ability checks, which means some of those concentration checks might fail and it is easier to fail those saves) Still, looking at the construct we have a guy that can, at max on a full attack (with extra attack and rending and muscle) 2d6+18 *4 = 120 (non crits, but rolled max on each die). He has an attack bonus of +30 but can only penetrate magic DR and no way to bypass things like displacement. On average, if all hit and no other mitigating factors, this would be 100 damage. So the mage would only need an 18 con or higher or just about any sort of defensive things (blur, displacement, etc) and of course be full on hp (cleric standing by who was apparently not doing anything, might as well be healing if needed). all in all, I'd have to say that attacking targets that use ineffective tactics and roll poorly isnt a very good comparison. Especially when the construct is apparently criticaling several times in a round and no one has up any sort of defenses. [/QUOTE]
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