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For Nail - The Psion
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<blockquote data-quote="Galfridus" data-source="post: 2309987" data-attributes="member: 119"><p>Good questions, I'll answer as best I can. Probably some of this is due to my quick summary of the situation, we'll see. </p><p></p><p></p><p></p><p>Enervation could have worked well, true, although it would not have stopped Astral Constructs from appearing (maybe they would be slightly smaller), and it would have taken a good roll to get rid of Temporal Acceleration.</p><p></p><p>The other high-end spells which the wizard had available were: Otto's Irresistable Dance (not close enough); Power Word Blind (probably should have used this); Mage's Sword; Limited Wish. He went for damage because he figured with the cleric and rogue also attacking, they would drop him fast. </p><p></p><p>In retrospect, taking Disintegrate might have been good; with the spells at hand, I think Power Word Blind would have been the best option. He was going to use that next after the psion's hit point total was lower; getting greedy, I guess.</p><p></p><p></p><p></p><p>The rogue was doing some stuff while the psion was mazed (helping deal with the other PC, who ran off). There was no buffs, but the numbers are about right. I did not roll great, which is why there was only one hit per round (with sneak attack damage). This psion has a high Con and the feat that grants extra HP, so has around 132 HP, plus a Contingency Body Adjustment. Still, two more hits would have probably done it.</p><p></p><p>He had a potion of greater invis, and with no way to know when the psion was coming out, drinking it before he emerged would be a waste. If the psion had stayed in one more round, he would have had a ready action to drink it, but the psion got out a bit too fast.</p><p></p><p>In retrospect, the rogue could have been slightly more effective, but not a whole lot moreso.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>This is a failing on my part -- I didn't think of setting the area of the Dispel just right and should have. So yes, one mistake on my part here. The cleric did not have Antimagic Field ready, which was a deliberate choice on my part (it was used against the psion recently and I didn't want to overload that tactic). </p><p></p><p></p><p></p><p>I skipped the part where the cleric dropped a Dimensional Lock so the psion couldn't teleport away (which the PCs tend to do a lot). Sorry for omitting that detail. By the time he got another action, he had a construct in his face and a dead wizard next to him. </p><p></p><p>As above, the psion has 132 HP. He failed his save and took 50ish damage from the bolt.</p><p></p><p></p><p></p><p>The rogue actually got a sneak attack in the first attack, doing 30ish points as I recall. </p><p></p><p></p><p></p><p>The way I see it, the psion killed one character per action for three rounds. He had Constructs (instantly summoned via Temporal Acceleration) for low AC characters, Maximized area effect Fortitude save spells to deal with rogues, and a Construct with Blindsight to deal with invisibility.</p><p></p><p>Yes, the NPCs were weaker because their gear was at NPC levels -- but three of them should have a much better shot vs one character. </p><p></p><p>The fight was a relatively spontaneous one, so there were minimal buff spells in place (only 1 hour per level ones). I don't think most buff spells would have made a difference -- what stops a Construct from hitting?</p><p></p><p>I do agree that the psion's tactics were spot-on, and I don't want to minimize that, but I do feel that his killing capacity was higher than other characters of equivalent level. Also, note that his equipment played little to no role in this fight.</p><p></p><p>EDIT: I think the ideal tactic would be: Wizard does Power Word, Blind; Cleric does Dimensional Anchor; Rogue full attacks, all sneak attacks. This puts the psion on the defensive -- he might even try to teleport away, not knowing of the Dimensional Anchor, and blow a key action.</p></blockquote><p></p>
[QUOTE="Galfridus, post: 2309987, member: 119"] Good questions, I'll answer as best I can. Probably some of this is due to my quick summary of the situation, we'll see. Enervation could have worked well, true, although it would not have stopped Astral Constructs from appearing (maybe they would be slightly smaller), and it would have taken a good roll to get rid of Temporal Acceleration. The other high-end spells which the wizard had available were: Otto's Irresistable Dance (not close enough); Power Word Blind (probably should have used this); Mage's Sword; Limited Wish. He went for damage because he figured with the cleric and rogue also attacking, they would drop him fast. In retrospect, taking Disintegrate might have been good; with the spells at hand, I think Power Word Blind would have been the best option. He was going to use that next after the psion's hit point total was lower; getting greedy, I guess. The rogue was doing some stuff while the psion was mazed (helping deal with the other PC, who ran off). There was no buffs, but the numbers are about right. I did not roll great, which is why there was only one hit per round (with sneak attack damage). This psion has a high Con and the feat that grants extra HP, so has around 132 HP, plus a Contingency Body Adjustment. Still, two more hits would have probably done it. He had a potion of greater invis, and with no way to know when the psion was coming out, drinking it before he emerged would be a waste. If the psion had stayed in one more round, he would have had a ready action to drink it, but the psion got out a bit too fast. In retrospect, the rogue could have been slightly more effective, but not a whole lot moreso. Yes. This is a failing on my part -- I didn't think of setting the area of the Dispel just right and should have. So yes, one mistake on my part here. The cleric did not have Antimagic Field ready, which was a deliberate choice on my part (it was used against the psion recently and I didn't want to overload that tactic). I skipped the part where the cleric dropped a Dimensional Lock so the psion couldn't teleport away (which the PCs tend to do a lot). Sorry for omitting that detail. By the time he got another action, he had a construct in his face and a dead wizard next to him. As above, the psion has 132 HP. He failed his save and took 50ish damage from the bolt. The rogue actually got a sneak attack in the first attack, doing 30ish points as I recall. The way I see it, the psion killed one character per action for three rounds. He had Constructs (instantly summoned via Temporal Acceleration) for low AC characters, Maximized area effect Fortitude save spells to deal with rogues, and a Construct with Blindsight to deal with invisibility. Yes, the NPCs were weaker because their gear was at NPC levels -- but three of them should have a much better shot vs one character. The fight was a relatively spontaneous one, so there were minimal buff spells in place (only 1 hour per level ones). I don't think most buff spells would have made a difference -- what stops a Construct from hitting? I do agree that the psion's tactics were spot-on, and I don't want to minimize that, but I do feel that his killing capacity was higher than other characters of equivalent level. Also, note that his equipment played little to no role in this fight. EDIT: I think the ideal tactic would be: Wizard does Power Word, Blind; Cleric does Dimensional Anchor; Rogue full attacks, all sneak attacks. This puts the psion on the defensive -- he might even try to teleport away, not knowing of the Dimensional Anchor, and blow a key action. [/QUOTE]
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